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Author Topic: Baby Snatchers? and keeping track of specific things?  (Read 1084 times)

Walker

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Re: Baby Snatchers? and keeping track of specific things?
« Reply #15 on: February 18, 2009, 07:23:09 pm »

For the snatcher issue:

1. Early game kids - designate a meeting area deep in your fortress.  Kids hang in the meeting area when not doing stuff.
2. Chained dogs at the fort entrance/meeting area entrances.  Traps at the fort entrance.
3. Parents with infants - assign to inside duty while kids are attached.  Or give them dogs. (as others have suggested).
4. All dwarves harvest (as long as farms are also inside fort, away from entrances).  Kids will be hard at work harvesting.

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galmud

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Re: Baby Snatchers? and keeping track of specific things?
« Reply #16 on: February 19, 2009, 08:26:56 am »

DF Companion allows you to turn combat reports on.

Unfortunately DF companion combat reports doesnt seem to work with the latest DF versions

though Toady is working on combat reports in fortress mode for the next version  8)
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Hectonkhyres

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Re: Baby Snatchers? and keeping track of specific things?
« Reply #17 on: February 19, 2009, 01:13:05 pm »

Its more entertaining to have your meeting area just a wee bit deeper into your fort than your barracks and marksdwarf tower. That way the get the kid and then get turned into coleslaw two seconds later. Its the same tactic you should take with thieves.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Deathworks

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Re: Baby Snatchers? and keeping track of specific things?
« Reply #18 on: February 20, 2009, 10:42:12 am »

Hello!

though Toady is working on combat reports in fortress mode for the next version  8)

Is that true? That would really be awesome. I had quite a few scenes with kobold parts flying over walls; seeing the details about those would have been great.

Although, come to think of it, having the game pause when a civilian dwarf gets attacked or attacks something new would be even better :) :)

Deathworks
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Shakma

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Re: Baby Snatchers? and keeping track of specific things?
« Reply #19 on: February 20, 2009, 01:36:51 pm »

Everyone always says chained animals.  Caged are better because they don't get killed by ambushes they discover.  You can put them anywhere.
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Wolfius

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Re: Baby Snatchers? and keeping track of specific things?
« Reply #20 on: February 20, 2009, 02:07:13 pm »

Everyone always says chained animals.  Caged are better because they don't get killed by ambushes they discover.  You can put them anywhere.


They can actually spot things while caged? Huh.
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Shakma

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Re: Baby Snatchers? and keeping track of specific things?
« Reply #21 on: February 20, 2009, 02:41:00 pm »

Yep.  You can even used caged goblins or caged anything except vermin I think.  It doesn't have to be a built cage either so you can just throw some cage traps around and wait till whatever wanders into it and as long as you don't have a cage stockpile, you get an instant security device that sits there.
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