Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Armok 0.03.40  (Read 14331 times)

spelguru

  • Guest
Re: Armok 0.03.40
« Reply #15 on: May 03, 2002, 03:11:00 am »

It is good that you can save universes and all, but have you changed soemthing about severing? A human comes and bifurcates my behemoth in the first strike. Post an reply soon.
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Armok 0.03.40
« Reply #16 on: May 03, 2002, 09:02:00 am »

He he -- I accidentally left one of my debug changes in there.  There was a problem with severing, so I made attacks sever on every strike in order to fix it.  I forgot to take it out before releasing...  I was wondering why leprechauns were so vicious all of a sudden.  I've changed it back now.

I also found a problem that was causing saving to crash, although I'm not sure that there aren't other ones hanging around as well.

Right now I'm waiting for it to compile.  0.03.40c will be up in ten minutes.

Logged
The Toad, a Natural Resource:  Preserve yours today!

Demon

  • Bay Watcher
  • From a time before a time before time
    • View Profile
Re: Armok 0.03.40
« Reply #17 on: May 03, 2002, 09:50:00 am »

I'm assuming you found a bug somewhere and are squishing it, since its been like 40 min now...
Logged

Demon

  • Bay Watcher
  • From a time before a time before time
    • View Profile
Re: Armok 0.03.40
« Reply #18 on: May 03, 2002, 09:54:00 am »

Ahh!  There we are!  Hurray Tarn!  All hail Armok!  

 :D

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Armok 0.03.40
« Reply #19 on: May 03, 2002, 09:58:00 am »

Indeed -- another bug popped up.  I've basically disabled deleting of save files...  there's a little bit more work that needs to be done to make sure that all of the things that were active in the old save file are put back properly in to the universe when you delete.

Of course, this is no big deal -- just finish your games.  If you want to get rid of an old save game and keep the universe, just load the old save game and quit (Shift + Q).  This will set everything in order.

Logged
The Toad, a Natural Resource:  Preserve yours today!

ThreeToe

  • The Natural
    • View Profile
    • http://www.bay12games.com
Re: Armok 0.03.40
« Reply #20 on: May 03, 2002, 01:40:00 pm »

You should include "FMOD.DLL" in the zip file.  or at least tell people they need it to run the game.
Logged
Show your true champion nature:  support Bay 12 games!

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Armok 0.03.40
« Reply #21 on: May 03, 2002, 02:54:00 pm »

It already says this:

"REQUIRES THIS DLL FILE:  fmod.zip (115KB).  Either put it in the folder with the exe file, or stick it in the windows/system folder."

What more should I do?  If I stick it in the zip, people would have to grab it every time.  Slow connections suck.

Logged
The Toad, a Natural Resource:  Preserve yours today!
Pages: 1 [2]