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Author Topic: Escape the dungeon Turn 28 - The end  (Read 25309 times)

SombreChapaeu

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Re: Roosters RTD - Escape the dungeon Turn 5 - Madness?! This is artifact!!!
« Reply #75 on: February 23, 2009, 04:10:02 am »

sweet I attempt to create a flaming punch via friction and some shouting.

(IF you know what I mean.... FFFFAAAALCON!)
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Rooster

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Re: Roosters RTD - Escape the dungeon Turn 5 - Madness?! This is artifact!!!
« Reply #76 on: February 23, 2009, 05:13:32 am »

First thing that popped into my mind was
HADOUKEN!

if you ever played SF...
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SHAD0Wdump

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Re: Roosters RTD - Escape the dungeon Turn 5 - Madness?! This is artifact!!!
« Reply #77 on: February 23, 2009, 05:45:47 am »

If your on the internet,and don't know what a hadouken is,you should be ashamed.(unless your not a gamer)
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Kel the Oblivious

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Re: Roosters RTD - Escape the dungeon Turn 5 - Madness?! This is artifact!!!
« Reply #78 on: February 23, 2009, 05:57:24 am »

((Sorry for the delay, been having technical problems with both my internet and machine))

I take my still nameless amulet and wrap it around the head of my spear. I will harness the depression it spews forth to harden myself, knowing all life has no meaning, and I may very well die here. But if I must fall, I will take as many of these goblin bastards with me.

With that, I begin down the hall.
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To err is to man, as to kill your entire population because you forgot a single stone block in your incredibly amazing steam aquaduct system is to dwarf

Rooster

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Re: Roosters RTD - Escape the dungeon Turn 6 - Emos, and Mad scientists
« Reply #79 on: February 23, 2009, 06:24:15 am »

TURN 6!

Jamuk
Quote
I grab some of the fungus and use it as light as I peer down the tunnel.
Being an armless kobold you have some strenght in your hand. You pick up the fungus and rush down the tunnel.
{Sight:2} You see only that this tunnel is very long.

rickvoid
Quote
I'm gonna wear my helmet (if I wasn't already), wield my crossbow, and take pot-shots at the fungus, attempting to dislodge some.
Mouser will remain watchful for further enemies.
You do all these things.{Learning:4} You now know that your crossbow works, but you don't learn anything usefull. You are now a dabbling marksman

Org
Quote
i attempt to make a shoota.

Org you should know that actions that include words like "shoota" might lead to a misunderstanding and to possibility that you won't get what you wanted even on a 5.


{Luck:6} That is some weird stroke of genius that you have (or stupidity). You work for a while with Shadow and he makes some weird powder for you, out of minced weird looking rock.
You then approach junk pile and take a long metal rod. You attach it to a stick and announce yourself a mad genius. You name the item shoota!
{Learning:4} Shadow is not sure what the powder would do, but he is now a dabbling alchemist.

Vaiolis
Quote
So, for this turn, I will create a sparkling ice crystal on the ceiling of the hallway, in hopes that it will refract what little light is present and make things much easier to see.
{Spell:5} You didn't expect such good results, but the tunnel is now completely bright. {Wizardry:1} Ufortunately you cannot keep it long enough, as it will dissapear next turn.
{Learning:3} You didn't memorise the spell.

webadict
Quote
Hmm... I'm assuming artifacts are beyond the scope of my powers of decreating, so I casually remember that I'm holding a sword, thereby creating one!
{Power:3}{Resistance:5} You don't manage to create a sword. For a moment you feel like being on fire, but the feeling stops.

SHAD0Wdump
Quote
I attempt to learn how to make a strength potion,preferably by making one right now.
{Luck:3} You are too excited by the black powder you just did. {Learning...again:4} You are now a novice alchemist

SombreChapaeu
Quote
sweet I attempt to create a flaming punch via friction and some shouting.
{Power:3} You scream HADOUKEN! but nothing happens.

Kel the Oblivious
Quote
I take my still nameless amulet and wrap it around the head of my spear. I will harness the depression it spews forth to harden myself, knowing all life has no meaning, and I may very well die here. But if I must fall, I will take as many of these goblin bastards with me.

With that, I begin down the hall.

{Luck:1} For a moment you don't feel very manly, but you do these things.You start feeling depressive.{Resistance:3} You don't feel like dying just now.

{Background:1} Something happened, or moved, but you don't know what.

Status:
Spoiler (click to show/hide)
Background:
Spoiler (click to show/hide)
Cave:A big hall where everybody is for now (except Vaiolis, Jamuk, and Kel). It is kept bright by glowing fungi. There are some cages, mostly broken.
Near the wall is a junk pile. Near the exit are two goblin bodies, one without a head.
Tunnel: A tunnel leading to and from the prison cave. Currently unexplored.Kept bright by Vaiolis magic.
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SHAD0Wdump

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Re: Roosters RTD - Escape the dungeon Turn 6 - Emos, and Mad scientists
« Reply #80 on: February 23, 2009, 06:33:07 am »

Find a box and fill it with rats.

That's it.
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Kel the Oblivious

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Re: Roosters RTD - Escape the dungeon Turn 6 - Emos, and Mad scientists
« Reply #81 on: February 23, 2009, 06:36:54 am »

I shake my head and dismiss the sense of unmanliness. I might feel like a coward for now, sneaking through the darkness, but I will bathe this amulet in the blood of many, and let it prove my valor.

And even though it is not a spear, I shall call it Azmollokum, the Obscure Spear, for it decorates my spear. May they never see it coming.
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To err is to man, as to kill your entire population because you forgot a single stone block in your incredibly amazing steam aquaduct system is to dwarf

Jamuk

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Re: Roosters RTD - Escape the dungeon Turn 6 - Emos, and Mad scientists
« Reply #82 on: February 23, 2009, 08:14:37 am »

I run up the hallway to catch up with Vaiolis, and hand him some of my glowing fungus before slowly continuing down the hall, breaking off pieces of the fungus every so often so the way is lit for the others, when they decide to leave.
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Rooster

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Re: Roosters RTD - Escape the dungeon Turn 6 - Emos, and Mad scientists
« Reply #83 on: February 23, 2009, 09:22:23 am »

You cannot. He's a rat! He has no holdable (is that a word?) hands!
you can do rest of the stuff tho
« Last Edit: February 23, 2009, 09:36:43 am by Rooster »
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Jamuk

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Re: Roosters RTD - Escape the dungeon Turn 6 - Emos, and Mad scientists
« Reply #84 on: February 23, 2009, 09:39:52 am »

Oh  :( , alright then I do the rest of the stuff.
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webadict

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Re: Roosters RTD - Escape the dungeon Turn 6 - Emos, and Mad scientists
« Reply #85 on: February 23, 2009, 09:49:19 am »

Grr... 2 failed recreations.

Hm... Mayhaps I have some other type of power, such as summoning, to create things.

I summon forth a weapon!
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Jamuk

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Re: Roosters RTD - Escape the dungeon Turn 6 - Emos, and Mad scientists
« Reply #86 on: February 23, 2009, 02:04:27 pm »

Why don't you just move or something? It'd be nice to get something done, just grab a rock if you need a weapon.
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Vaiolis

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Re: Roosters RTD - Escape the dungeon Turn 6 - Emos, and Mad scientists
« Reply #87 on: February 23, 2009, 02:51:52 pm »

There's no way I can make it down this hallway in one turn! This calls for drastic measures! So, I sprint forward, building up speed, and then once I'm going at top-speed I freeze over the floors so that I may slide! Fun, yet effective.
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Org

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Re: Roosters RTD - Escape the dungeon Turn 6 - Emos, and Mad scientists
« Reply #88 on: February 23, 2009, 04:36:50 pm »

WE MUST GO DOWN THE TUNNEL!
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rickvoid

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Re: Roosters RTD - Escape the dungeon Turn 6 - Emos, and Mad scientists
« Reply #89 on: February 23, 2009, 09:09:20 pm »

I'mma movin' down the tunnel, keeping a look-out for enemies.
Mouser will follow.
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