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Author Topic: Men of War  (Read 42784 times)

woose1

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Re: Men of War
« Reply #210 on: August 02, 2009, 04:34:01 pm »

Hey, I sent you a friend request. I'll play a game with you if you respond.
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Ioric Kittencuddler

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Re: Men of War
« Reply #211 on: August 02, 2009, 04:39:38 pm »

There's no number in your name!  >:(
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Ioric Kittencuddler

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Re: Men of War
« Reply #212 on: August 03, 2009, 01:01:00 am »

Woose kicked my ass.  US has crappy AA.
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umiman

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Re: Men of War
« Reply #213 on: August 03, 2009, 01:05:16 am »

I haven't tried them with the new update. They should have a Marxon AA though. It should help things a bit.

I've asked Theo to up the cost of planes by triple to help even things out. They are way overpowered right now. I think only Russia has decent enough AA to take them on, and even then they can survive long enough to do arseloads of damage.

We tried to play a game where planes weren't allowed but the person who wholeheartedly agreed to it broke it anyway *coughcolincoughcough*  ::) It was cool though, since it's just plain fun and I would have done the same considering trying to destroy a kingtiger entrenched behind enemy lines firing at you with impunity in a dense urban area... is not easy.

Ioric Kittencuddler

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Re: Men of War
« Reply #214 on: August 03, 2009, 03:47:37 am »

Dense urban area?  Flank it.
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Nilocy

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Re: Men of War
« Reply #215 on: August 03, 2009, 07:06:09 am »

Yeah, it was fairly hard to flank it when ever single one of my men were conscripts, AND MY TRUCKS FLIPPED ON A BRIDGE AND CRUSHED EVERYONE INSIDE!!!! *cries*...

And the plane thing was basically because it was getting boring on our end, you know that it was acctually easier for your side to move tanks and that right? we have 1 bridge that a tank could cross, you had two massive ones. There was tank traps everywhere on our side just made it even harder.
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umiman

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Re: Men of War
« Reply #216 on: August 03, 2009, 10:14:19 am »

That map probably wasn't meant for battlezones.

Ioric Kittencuddler

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Re: Men of War
« Reply #217 on: August 04, 2009, 12:44:28 am »

Anyone play the DC mod?  It's totally ridiculous when they send like, 10-15 tanks against you as soon as you get one.  I've suddenly thought of something though.  Do mines you place during one mission stay on the map for the next mission?  Say you capture a place, then mine up the entrance before you save, then you get attacked.  Will the mines still be there?
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Kagus

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Re: Men of War
« Reply #218 on: August 06, 2009, 03:13:30 am »

Has anyone seen this?:
http://www.youtube.com/watch?v=x-o9V8q0FjI

Just goes to show that a modern physics engine and fancy graphics really can't save an AI that does something that hilariously stupid.  But man, if that wasn't entertaining.

Nilocy

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Re: Men of War
« Reply #219 on: August 06, 2009, 06:31:26 am »

Has anyone seen this?:
http://www.youtube.com/watch?v=x-o9V8q0FjI

Just goes to show that a modern physics engine and fancy graphics really can't save an AI that does something that hilariously stupid.  But man, if that wasn't entertaining.

Yeah... this is the story of my plane career in that game. Taking off is the hardest thing ever, and very weird, you need to start the engines, hit space space which throws your plane in the air, it starts to fall and you have to pull up for about 20 seconds before you can fly it properly.

Also, a great tactic is to suicide bomb some nerblewerfers.
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umiman

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Re: Men of War
« Reply #220 on: August 06, 2009, 12:01:39 pm »

Kagus: It was a human player flying that plane. :P

Kagus

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Re: Men of War
« Reply #221 on: August 06, 2009, 02:35:07 pm »

I'm not really sure if that makes it funnier or not.

Nilocy

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Re: Men of War
« Reply #222 on: August 09, 2009, 10:16:15 am »

Lets see, a game of Men of war with Theo's mod? Yes, i think we should. To the tanks men! In like 2 hours?
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woose1

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Re: Men of War
« Reply #223 on: August 10, 2009, 10:36:58 am »

Hey, does anyone have any objections is Theo/Flamerfist added French Revolutionaries (As a seperate faction) and Flame tanks (For the 4 normal factions) to the mod? We were also thinking of making a zombie mod, as there are burned/dead textures for every single soldier already.

So what do you say? Yay, or nay?
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Kagus

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Re: Men of War
« Reply #224 on: August 11, 2009, 03:14:12 am »

Dude, I haven't even played Men of War beyond the demo, but a zombie mod would kick righteous arse.  Righteously.

No idea how you'd do it though...  Is there anything in the game for melee attacks?
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