Turn 4: Round 1 (Sparklequest search)
Carl the zombie:
Carl shambles west a bit. (Secret roll) He gets there fine. The zombie then decides to sing for a bit. (2) The song is really bad, and Carl is disoriented (-1 to all rolls next turn.). Carl notices an elf, drawing a bead on him with a bow, but the arrow doesn’t come.
Carl the zombie (♪)
Minor moves per turn : 3
Attack : 1-5
Block: None
Damage -1
Other: undead.
Inventory: Two handed sword; torn leather armor
Team Merc:
The nameless elf moves into position and draws his bow. It’s a long shot (rounded to 10 spaces away, -5 to the roll) (4-5 = -1). The arrow goes wide. His Orc friend crashes into him from behind (Org tried to move to the same spot, got moved a space back). Once that was dealt with, Inaluct shoved past both of them.
Org (@). Orc with axe and leather armor.
Weight : 1.5 (second level)
Minor movers per turn: 4.
Attack: 2-7
Block: None
Damage -1
Inaluct (g): Elf with a whip.
Weight: .5 (first level)
Minor moves per turn 6 (two must be used for moving)
Attack 1-6
Block: None
Damage: None
(&) Elf with bow and leather armor.
Weight 1 (second level)
Minor moves per turn: 6 (two must be used for moving)
Attack:3
Block: None
Damage: -1
NPC Action: Rat-
The rat moves a few spaces towards Gawier.
Gawier moves closer to the door. He looks around there’s a steel buckler on the armor stand, and a stream of people coming from the north. Someone bursts in from the south as well. Not to mention the rat. Lot’s of stuff to worry about.
(♪) Gawier the fighter armed with a sword and shield (human).
Weight: 1.5 (second class)
Minor moves per turn: 4
Attack: 3-6
Block: 2
Damage: No change
Bonk:
Bonk the Human enters the treasure room, hefting his hammer. He noticed the lack of supports. Some timber would have fixed that up. There seems to be someone else a bit up north, and some body parts to the northwest.
Bonk the Human Carpenter (U)
Hammer
Weight: 1 (Second class)
Minor Moves per turn: 4
Attack:
Block: None
Damage: No change
G'night all.