Round 1, Turn 3!
Team Mercenary:
The bolf sprinted ahead and checked out the weapon stand. He felt pretty observant. It was jet and well crafted. There were no weapons on it, but he saw a iron short sword dumped on the ground in front of it. There were no traps, apparent or otherwise. The others continued at there normal speed, with Inaluct taking a moment to get moving. A creepy noise echoes as Inaluct moves . . .
Org (@). Orc with axe and leather armor.
Weight : 1.5 (second level)
Minor movers per turn: 4.
Attack: 2-7
Block: None
Damage -1
Inaluct (g): Elf with a whip.
Weight: .5 (first level)
Minor moves per turn 6 (two must be used for moving)
Attack 1-6
Block: None
Damage: None
(&) Elf with bow and leather armor.
Weight 1 (second level)
Minor moves per turn: 6 (two must be used for moving)
Attack:3
Block: None
Damage: -1
Team C:
Gawier walked north a bit, and carefully checked around for traps (searching for traps is a major move (one per turn), moving is a minor one). He didn’t see any of them, although he was confident in his ability, he couldn’t be sure. He noticed a large rat though. A horrible noise echoed through the ruin, disturbing the rat.
(♪) Gawier the fighter armed with a sword and shield (human).
Weight: 1.5 (second class)
Minor moves per turn: 4
Attack: 3-6
Block: 2
Damage: No change
Team B:
(4) Carl puts on the armor with some luck. He’s not sure how good it would be for protection though. (4) He also holds the harp, without breaking it. Carl isn’t sure if it still works though. (1) He sings a song; the piercing noise had the capability to do serious damage to the singer, (1) but thankfully, he is unaffected.
Carl the zombie (♪)
Minor moves per turn : 3
Attack : 1-5
Block: None
Damage -1
Other: undead.
Inventory: Two handed sword; torn leather armor, wood harp.