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Author Topic: Strife's Combat RPG Tactics Game: 5-1.  (Read 16990 times)

Strife26

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Strife's Combat RPG Tactics Game: 5-1.
« on: February 16, 2009, 10:29:53 am »

I'll be starting a game similar to A_Fey_Dwarf's Treasure sound a lot like Treachery. To save me a bit of effort, I'll be taking requests for weapons, races, and the like. Once I have a few, I'll sit down and hammer out a rule set and scenario. You will have a chance to change you character before we start, if you don't like my manifestation of your weapon.

Rules for SCRPGTG:
These'll be rewritten sometime in the near future to be clearer.

Your goal is whatever you want it to be. I recommend that you try to retrieve the artifact that I have located within the ruins. I’ll give you basic information regarding the artifact’s location. At the same time, if you want to try to kill off the others, feel free. They’ll be plenty of non-player controlled opposition though, so be advised.

Combat will work like this:
Spoiler (click to show/hide)

Races:
Spoiler (click to show/hide)

Weaponry:

    
Spoiler (click to show/hide)

Armor:
   
Spoiler (click to show/hide)

Weight and Movement
Spoiler (click to show/hide)

Traps:
   
Spoiler (click to show/hide)

There will be a max player limit of eight for now:
1) Org the ork with an axe to grind and leather on the side. @
2) inaluct: an elf with a sword and shield whip.g
3) A mysterious elf with unelfish armor and a bow: &
4) ???
« Last Edit: February 28, 2009, 01:57:12 pm by Strife26 »
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Org

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Re: Strife's Combat RPG Tactics Game: Now looking for ideas and players!
« Reply #1 on: February 16, 2009, 10:30:25 am »

I wish to join

Dwarves, Humans, Elves, Orcs

Axes, Hammer, Crossbow, Sword, Mace, Spear, Pike, Whip

Helm, Shield, Chest, Arms, Legs

these are some ideas. You could also have NPCs, that you control(like 1-2) that attack both teams.

I wouldnt do lives or health. I hate having health.
« Last Edit: February 16, 2009, 10:33:02 am by Org »
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Strife26

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Re: Strife's Combat RPG Tactics Game: Now looking for ideas and players!
« Reply #2 on: February 16, 2009, 10:33:20 am »

Great! Welcome aboard. Thinking about it, I'll cap it at eight reserved player spots as well, although I'd be open to expanding it.
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Re: Strife's Combat RPG Tactics Game: Now looking for ideas and players!
« Reply #3 on: February 16, 2009, 10:36:32 am »

I dont know about the last race.Could be kobolds/gobbos.

Are we after an artifact?

My idea with NPCs is that they could be human/gobbo/kobold thieves after said artifact. The weapon rack is a good idea. There could be chests, with upgrades, artifacts, armor, or enemies(?) that are on the map.
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Strife26

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Re: Strife's Combat RPG Tactics Game: Now looking for ideas and players!
« Reply #4 on: February 16, 2009, 10:37:41 am »

For health, I was thinking about a really basic system, something along the lines of you could have a healthy leg pair, slight damage (Easier to hurt next turn), some damage ( - 1 to dodge/move), and mangled (you could crawl, but not much else, roll to not black out).

I some plans in place for NPC's as well. They might get a tad . . . dangerous.

I'll get working on a system now.
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Re: Strife's Combat RPG Tactics Game: Now looking for ideas and players!
« Reply #5 on: February 16, 2009, 10:41:15 am »

What about an upgrade system? Or if you get enough kills with a weapon, you become elite, but if you change weapons, you lose your elite status. Elites could have like, +1 to weapon rolls. Make the crossbow better.

That is a good health system. What I hate is like DnD health
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Strife26

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Re: Strife's Combat RPG Tactics Game: Now looking for ideas and players!
« Reply #6 on: February 16, 2009, 10:50:12 am »

I'm not a big fan of elite status. I plan for there to be more than one artifact (plus other goodies) around the area, and robbing corpses is allowed. Characters could be improved by a better weapon or armor.
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Re: Strife's Combat RPG Tactics Game: Now looking for ideas and players!
« Reply #7 on: February 16, 2009, 10:51:58 am »

What about dual wielding?
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Strife26

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Re: Strife's Combat RPG Tactics Game: Now looking for ideas and players!
« Reply #8 on: February 16, 2009, 10:54:21 am »

You'll be allowed to carry as many weapons as you want (with penalties) and could switch at will. I won't allow dual-use of spears, but I may create an off-hand weapon for that purpose.
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Re: Strife's Combat RPG Tactics Game: Now looking for ideas and players!
« Reply #9 on: February 16, 2009, 10:55:48 am »

So, what about upgrades?
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Strife26

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Basic rules are now up. I'll be inventing a map at this time.
Upgrades will be on a piece by piece area (stick on spikes for a shield).
Join now or request rule changes.
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So what races and weapons? I must decide what to use.
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webadict

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Seems a little complicated to me...
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Strife26

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I know, but it should be pretty simple to play. I think . . .
The first round is purposefully short to let us iron out kinks.
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What can we start with?
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