I'm attempting to make an
index of the threads that are most frequently duplicated.
The ideas in question aren't bad, we just already have dozens of threads for discussing them, and your insight would be much more effective contributing to an existing thread.
It's possible that what you really need is
Eternal Suggestion Voting. Vote for the ideas you want to see implemented soonest.
The Arcs and the Bloat, Req, Core and Powergoal numbers refer to entries in Toady's
Dev Notes, which you should probably skim over anyway.
Most of these topics have a pretty rich history. You can take a crash course on the current state of discourse using these:
handy,
linksThere are no spoilers in the spoiler tags, just lists of links and sub-topics.
================
==
Systemic ChangesMulti-player -
2,
3. There will be no multiplayer, at least until the single player game is actually finished.
Global History Progression - (Retire Fortress, Advance History/World Gen)
Multithreading -
Full support for multi-core processors and hyper threading would give many players a big
boost in speed, but there are a lot of problems with implementing it.
Graphics Improvements - Everything from rendered polygons to isometric graphic sets. If you aren't aware, there are alternate tile sets and graphic sets,
here.
Related to the Presentation Arc.
more underground terrain types Open Sourcing Dwarf Fortress - DF will become Open Source when you pry the rights from Toady's cold dead hands, if then. Leave the man's baby alone.
==
Trade and EconomicsMore Imports - (sand,
water, rough gems and admantium)
==
War and combatEquipment control - (Sparring Weapons, Armor Upgrades)
Training Dummies
AI ChangesSiege Improvements -(
Siege Camps, and
Tunnelers)
Related to, pretty much, the entire Army Arc.
New Ranged Weapons - (See Also: Gunpowder & Explosives)
==
Health CareChild Care - (
Day Care,
Orphan care and
education)
Medicine -(less death from minor wounds, fewer carreer ending injuries, field dressing wounds, surgery, hygiene). Reqs138, 203, 345 and 467, Bloats 99 and 127, and powergoal 29.
Wheel Chairs
==
Around the FortressCloth Constructions - Includes tents, lean-tos, awnings, tapestries, and curtains.
More complicated mining Mine Cars -
Improved hauling - Stone management, traffic control, dumping procedures, The Burrows, etc. Transportation and Automation Arcs, list these.
More Fluid Types and Flows -(fountains of beer, rivers of blood, pools of molten steel.)
More Fire - and proper fire control/prevention. Related to Core14, Core55, Req96 and PowerGoal150.
More Door Types - (
Secret Doors, Clearance Based Doors)
Tighter Engraving Control -
2,
3,
4,
5. Bloat 260 covers this.
==
Magic==Science and Technology
Gunpower & Chemestry- (
explosives,
flamethrowers,
arquebus, musket,
Flame Cannon)
Machinery & Industry -
1,
2,
3,
4Steam power
electricity -
Lightning! 1,
2,
clockwork
nuclear reactors
==
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