Hi!
The information in the Wiki seems to be a bit outdated - some thoughts I have heard about are missing and there is also a currently inactive thought.
There are a few standard thoughts, but many are based on the information you find in the profile page.
Standard:
* Complain about draft (any dwarf who gets 'A'ctivated turning into a recruit will get this negative thought)
* (Negative thought of dwarf without any civilian skill upon being de'A'ctivated; I don't recall the wording as I have rarely got such a dwarf (^_^;; )
* Negative thoughts about sleeping:
- Slept on a rough floor (non-smoothed cavern floor)
- Slept on floor
- Slept without a proper bed room (slept in a bed which is not an individual room/slept in the barracks)
* Negative thought about being disturbed during sleep (caused by nearby workshop being used, farm being tended, building/construction being built/destroyed)
* Negative thought from drinking stagnant water (if there is no alcohol and no well or brook available, dwarves will drink from muddy pools - and hate it)
* Positive thought from making an acquisition (I only have pre-economy experience with this; when there are clothes without owner available and the clothes of a dwarf are worn out, he/she may claim those new clothes and get this positive thought)
* Positive thought about enjoying slaughter (militarily skilled dwarves who kill an enemy)
* Negative thought from witnessing death (was witness to a fatal battle)
* Negative thought from the death of a friend/family member ('Lost a friend to tragedy')
* Negative thought from decay of a friend/family member (occurs if you don't have coffins for the dwarves)
* Positive thought from passing a high quality engraving, installed piece of furniture (for instance statue, window, table; formulation around 'admired')
* Positive thought about being able to rest and recuperate (injured dwarves get this when they are able to rest)
* Negative thoughts about thirst and hunger
* Was caught in the rain (negative)
* Was satisfied at work (I don't know what triggers this positive thought)
* Was happy to be released (positive after being in a cage/attached to a rope)
* negative thoughts about being restrained (while attached to cage/rope)
* Dined in a {qualifier} dining room (series of positive thoughts if the dining room is better than 1 table + 1 chair in an open corridor; probably has various strengths)
* Received food/water (positive thought of wounded dwarf)
* Negative thought by facing a miasma
* Positive thoughts from throwing something during a tantrum
* Positive thoughts from starting a fistfight during a tantrum
* Negative thought from killing someone in such a fistfight
* Positive thoughts from complaining to your expedition leader
* Negative thoughts from a miscarriage
Profiled:
* Positive thought about acquiring a pet.
* Positive thought from getting comforted by a pet (occurs randomly while near the pets)
* Negative thought caused by death of a pet ('has lost a pet')
* Negative thought caused by decay of pet (if pet is not buried in a coffin)
* Talked with a friend (positive thought gained during No Job/On Break/Attend Party when being close to a dwarf marked as a friend in relations)
* Made a friend (positive thought on such an occasion)
* Was caught up in a new romance (probably positive)
* Had to endure presence of an enemy (I don't know that negative thought very well, but it is reported to occur when dwarves with a grudge are near each other)
* Was annoyed by {name of vermin} (default negative thought about meeting vermin
* Was accosted by horrible vermin (no name is mentioned with this very negative thought about meeting the vermin the dwarf detests)
* High quality food/drink also give positive thoughts; the thoughts get extra positive if the food/drink contained the food/drink the dwarf likes.
* In addition to general furniture, furniture in rooms owned by the dwarf also may cause admiration thoughts (at the disadvantage that the dwarf explicitly goes to the item to check on it)
Nobles
* Negative thought from lower people having better rooms (nobles have this)
* Positive thoughts because mandates are fulfilled
* Negative thoughts when mandates are not fulfilled
* Negative thoughts when no punishment is dealt out (for mandate failure)
The thought about rotting clothes has been disabled in the current versions because there were complaints about how messy dwarves are with their old clothes and how they tended towards layering of clothes.
Basically, the first step towards avoiding negative thoughts are ensuring that you always have some kind of alcohol available and also provide at least proper beds (preferably in simple rooms). You also need basic sets of chair+table to avoid the complaint about that during lunch.
Secondly, you should have a refuse heap ABOVE GROUND for any remains and other unwanted refuse. As long as it is above ground, it will not create a miasma, which while being harmless, causes a negative thought.
If you have enough dwarves, create a dedicated military and train them to have basic skill in some military skill, so you don't get the draft complaint. But also give them a civilian skill so you can also deactivate them.
Make sure that meeting areas are really at safe locations to avoid deaths of idlers/children/pets. Also put up coffins ready for burial so you don't get the decay negative thought.
Kitchens and butcheries seem to generate flies; dwarves who detest flies should probably not have butcher or cooking labor enabled (^_^;; Probably also better no food or refuse hauling
As for positive thoughts
- produce/buy the food/drink your dwarves like.
- buy the pets the dwarves like (except for cats, you need to allow them as pets)
- double engrave floors and walls dwarves regularly pass through
- place statues at frequented corridors
- with all furniture, if you have spare time, try to put the best furniture at the most frequented location and the worst at the least frequented (during the life cycle of the fortress, your dwarves' skills will improve, so you will probably do some replacements there)
- use the materials the dwarves like, especially for their personal rooms.
- if you have an unhappy/miserable dwarf, check if that dwarf changes to 'Attend Meeting' - if so, disable all jobs on your expedition leader/mayor, so she can 'Conduct A Meeting' with that dwarf and give him/her a positive thought.
- if you don't usually produce clothes, you can produce some clothes in order to get a mild positive thought in a certain situation - but this is not very reliable
Well, this is quite incomplete, but it is the best I can say spontaneously. I hope it helps a little bit.
Deathworks