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Author Topic: Blah blah projectiles blah materials blah blah  (Read 12470 times)

Toady One

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Blah blah projectiles blah materials blah blah
« on: April 08, 2004, 04:27:00 pm »

I've done as much with projectiles as I can stomach for the time being.  They pretty much work, except for the specific parts they hit of creatures can be kind of wrong.  I need to differentiate between long thin things like trunks and fat round parts.  But anyway, enough of that for now.

Next I have to change the material definitions to support things like "rabbit hide" or "rabbit gore".  These materials aren't materials in the standard sense, but rather groupings of materials or things made out of whole tissues.  Once I do that and change corpse processing to support it, I can add in the skills, actions and interface to support making clothes from creatures.

The end result should be people wearing pants made out of hides or plants, rather than metal or stone or pure shadow or ice, as it stands now.

That's kind of the core of what I had left to do for this release, aside from cleaning it all up.  Not that it'll be done anytime soon.  I have algebraic combinatorics homework this quarter...

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SkeleTony

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Re: Blah blah projectiles blah materials blah blah
« Reply #1 on: April 17, 2004, 12:15:00 pm »

*Anxiously awaits the "I will feed you your own genetilia and watch you crap and puke at the same time" release.
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