Turn 22. I was going to have you fight Mind Worms (Alpha Centauri), but if they can threaten a space-faring civilization with flamethrowers, then they’d just exterminate every civilization here easily. So, instead you get something more mundane.
I’ve also already told you: temporary stat penalties do not make it easier to gain new stats in that area.
Warboss Org’s Boyz –
| The Orks discover that the grotz know how to control squigs. Through careful yelling, the squigs are integrated into the military. They start fighting with the squiggoths, and two of the squiggoths die before eradicating the squigs. Many Orks are killed trying to subdue the last one.
Economy – 4
Technology –5
Military – 8 - 2(Act) = 6 – 2(temp, +1/turn)
Population – 4.5
Infrastructure –6
Morale – (5)6
R1ck’s Basinians –
| The Basinian civilians are evacuated, while the military stays behind to explore the caverns while defending the city. Not even an hour after the evacuation completes, ants begin to appear in and around the city. After hours of light fighting, the ants retreat. It didn’t seem to be an all-out attack, more of a skirmish battle to test out the Basinian defenses.
Economy – 5
Technology – 5
Military – 5.1 + 0.1(Draft) + 0.1(Rounding) = 5.2
Population – 4.6 + 0.4(MRL) – 0.1(Draft) = 4.9
Infrastructure – 6
Morale – (8)7
Bonus: Draft (ON). May convert 0.1 pop/turn into 0.1 MIL/turn as a free action. It will remain in the current state until turned off.
Strife26’s Zefies -
| The Zefies increase their military strength, while filling the heads of their citizens with patriotic propaganda.
Economy – 6
Technology – 7
Military – 7 + 1(ACT) = 8
Population – 5.7 + 0.2(MRL) = 5.9
Infrastructure – 8.5 + 0.1(Rounding) = 8.6
Morale – (6)7
Shoruke’s Starforgers –
| The Starforgers try to improve their scrying abilities. They succeed, and watch the Battle for Basinia as a test. They note that the ants carefully carry away any that die from either side, and seem to be fighting mainly near food warehouses. They name this group “Any Colony 1” and periodically watch to see where they go. Thus, they are able to send messengers out to the other civilizations when a new ant hole appears a few days later, several km away from the Basinian capital.
Economy- 4
Tech- 3
Military- 2 + 1 = 3
Pop- 2.5 + 0.1(MRL) = 2.6
Infastructure – 5
Morale – (6)7
Frelock’s Raiders of Rodinia –
| The Rodinians build several primitive machines such as the seed drill. More food is always nice.
Economy – 7
Technology – 6 + 1 = 7
Military – 7
Population – 7.2 +0.7(MRL) = 7.9
Infrastructure – 9.3 + 0.1(Rounding) + 0.5(ACT) = 9.9
Morale – (8)6 + 1(Temp, -1/turn) + 1(INF) = 8
Bonus: +0.25 on defense
Bonus: +1% population growth
Shade’s Zaniah –
| The Zaniah decide to start throwing rocks from their gliders. With the new role, the glider-scouts will need more training.
Economy – 8
Technology –6
Military – = 9.8 + 0.1(Rounding) = 9.9 – 2(temp, +1/turn) – 1(Act, temp, +1/turn)
Population – 7.2 + 0.5(Grotz) = 7.7
Infrastructure –8
Morale – (5)6
Navian’s Bronze Colossi –
| The Colossi trained a small secret police corps to hunt down any found to be consorting with gnomes. A parade band is thought to be pro-gnome. The Colossi give basic wilderness survival training to them (If you’re unsure if it is poisonous or not, it’s best not to risk being hungry. Eat up), and send them on their way. The Starforgers report that they ran into a patrol of ants and were eradicated.
Economy – 5.8 + 0.1(Rounding) = 5.9
Technology – 5
Military – 4 + 1(ACT) = 5
Population – 5.3 + 0.3(MRL) = 5.6
Infrastructure – 8.3 + 0.1(Rounding) = 8.4
Morale – (7)8
The Dead –
| You successfully forge a silver lump, and inscribe it with a particularly weak rune of protection.
A buckler, studded leather armor, +1 pick of earth & fire, +1 shovel of earth, Boots of fire resistance, seal of fire detection, handful of happy berries, magma powered forge(+1 to metal crafting, able to forge any owned metal object), silver lump(-1 thrown accuracy/damage, -1 charisma while worn)
Unharmed.
Competent Rune Crafter(5/6 xp needed) Random Event!The rumors of giant insects were true. The Zaniah glider-scouts report three colonies of giant ants, and one colony of giant BEES. The ant colonies appear to be different, but the scouts couldn’t quite tell the difference. (The ants will support each other, and do have different (hidden) stats which I am keeping track of. Their morale is fixed, just because they’re hive mind insects. Or something.)
Ant Colony 1 – They start a new nest, and seem to be searching for something.
Ant Colony 2 – ???
Ant Colony 3 – ???
BEES! – ???