Turn 17. I feel sad. Using Google, none of the civilization names from this thread are on the first page of hits.
This turns rolls: 6, 5, 4, 4, 4, 3, 1
R1cks Basinians
| The Basinians discover selective breeding of domesticated plants and animals.
Economy 4.8 + 0.1(Rounding) = 4.9
Technology 3 + 1(ACT) = 4
Military 2.8 + 0.1(Rounding) = 2.9
Population 2.7 + 0.2(MRL) = 2.9
Infrastructure 5
Morale 7
Navians Bronze Colossi
| The Colossi line their roads with torches, allowing them to safely travel during the night without being harassed by gnomes.
Economy 4
Technology 4
Military 4
Population 4.1 + 0.1(MRL) = 4.2
Infrastructure 5 + 1.5 = 6.5
Morale 6 + 1(INF) = 7
Strife26s Zefies -
| The Zfs lrn tht othr cvlztns are vry intrstd in bng thr crvd wdn fgrns. Thy are hghly clctble; I only nd thrty-ne mre to cmplte my Gnrtn two anml st.
(The Zefies learn that other civilizations are very interested in buying their carved wooden figurines. They are highly collectable; I only need 39 more to complete my Generation two animal set.)
Economy 5 + 1 = 6
Technology 6
Military 6
Population 3.7 + 0.1(MRL) = 4
Infrastructure 6.5 + 0.1(ACT) = 6.6
Morale 6 + 2(Act, temp, -1/turn) = 8
Frelocks Raiders of Rodinia
| The Rodinians begin exporting paintings of boats to other civilizations. People are in awe of the military might that is the Rodinian Empire.
Economy = 5.8 + 0.1(Rounding) + 1(ACT) = 6.9
Technology 5
Military 7
Population 6
Infrastructure 6
Morale 5
Bonus: +0.25 on defense
Shades Zaniah
| The Zaniah discover a method of harnessing wind power. Their temple is now the envy of every civilized being. The art gallery within even has a complete set of Zefien animal carvings, generations 1-3, and paintings of the R.E.S. Leviathan from a wide variety of angles.
Economy 7.5 + 0.1(Rounding) = 7.6
Technology 4 + 1(ACT) = 5
Military = 5.8 + 0.1(Rounding) = 5.9
Population 5.4 + 0.6(MRL) = 6
Infrastructure 6.9 + 0.1(Rounding) + 1(ACT) = 8
Morale (9)7 + 1(temp, -1/turn) 1(INF) = 7
Shorukes Starforgers
| The Starforgers have contests with their new abilities. Despite being reported to PETA, they all have a great time.
Economy- 3
Tech- 3
Military- 2
Pop- 1.4 + 0.1(MRL) = 1.5
Infastructure 3
Morale 6 + 2(expires next turn) = 8
Warboss Orgs Boyz
| The Orks build more houses. (I find it bad that I immediately understood what you were saying.)
Economy 4
Technology 4
Military 6
Population 3.2 + 0.3(MRL) = 3.6
Infrastructure 4 + 1(INF) = 5
Morale (8)6 + 1(temp, -1/turn) + 1(INF) = 8
The Dead
| You imbue your boots with the runes of fire and earth.
|You feel the power of the healing rune conflicting when the new runes, and the healing runes power fizzles out completely.
|(Two runes per item. Three is a bit risky, four is quite risky.)
A buckler, studded leather armor, +1 pick of earth & fire, +1 shovel of earth, Boots of fire resistance, seal of fire detection
Mildly wounded legs.
Competent Rune Crafter(2/6 xp needed)