Turn 11 is here by popular demand. I was distracted by stumbling upon a new game demo (The Last Remnant), and my poor neglected video card was so overjoyed by the chance to finally feel needed that I wasnt going to get the turn up today. Thank Shoruke, who now has a place in the OP.
Warboss Orgs Boyz
| The replacement for Head Thinky-Boy designs an innovative new weapon, the like of which your foes have never seen: By propelling the unrefined materials weapons are created from towards hostile entities, said hostile entities shall have virtually no chance of remaining standing upon the field of battle without a cessation of operability of their vital organs. Verily, the new weapons are streamlined for maximum aerodynamic lift, without compromising the structural integrity, potential velocity, or impact force of said weaponry
Wait, what are you doing with that Choppa? Theyre rocks! Throw them, they work!
Warboss Org cancels let Head Thinky-Boy live: Interrupted by headache.Economy 4
Technology 3 1(Temp, 2 turns left)
Military 4.5 + 0.1(Rounding) = 4.6
Population 4.8 + 0.2(MRL) = 5
Infrastructure 4
Morale (6, expired) 4
Frelocks Raiders of Rodinia
| The Rodinians begin building bath-houses everywhere. Previously there was no way to wash salt off their bodies after swimming in the ocean. Frelock is hailed as the greatest leader the Rodinians have ever known! (One politically ambitious noble pointed out that Frelock has ruled since before any of them were born, and was promptly burned for his words.)
Economy = 4
Technology 4
Military 3.6 + 0.1(Rounding) = 3.7
Population 3.5 + 0.4(MRL) = 3.9
Infrastructure 4 + 1(ACT) = 5
Morale 6 + 3(-1/turn for 3 more turns) = 9
R1cks Basinians
| The wizards who chose to remain with their homeland receive government benefits to encourage economic growth.
Economy 1.7 + 1.5(ACT) + 0.1(Rounding) = 3.3
Technology 2
Military 1
Population 2 + 0.1(MRL) = 2.1
Infrastructure 4
Morale 7
Navians Bronze Colossi
| The colossi demolish several houses to build a mall. The ex-residents start to stage a protest, but are promptly silenced by the wonders of the mall.
Economy 3 + 1(ACT) = 4
Technology 3
Military 2
Population 2.8 + 0.3(MRL) = 3.1
Infrastructure 4.7 + 0.1(Rounding) = 4.8
Morale (8)6 + 1(temp, -1/turn for 1 more turns) = 7
Shades Zaniah
| The Zaniah discover many valuable ores beneath their city.
Economy 3.9 + 1.5(ACT) + 0.1(Rounding) = 5.5
Technology 3
Military 3.8 + 0.1(Rounding) = 3.9
Population 4.1
Infrastructure 5.4 + 0.1(Rounding)= 5.5
Morale 5 + 1(INF) = 6
Strife26s Zefies -
| The Zefies realize that they are the best culture in the world, and that the affairs of lesser nations arent worth worrying about. This combined with several governmental economic initiatives greatly increases the consumers trust in the economy.
Economy 3 + 2(ACT) = 5
Technology 3
Military 5.7 + 0.1(Rounding) = 5.8
Population 3.3 + 0.3(MRL) = 3.6
Infrastructure 4
Morale (8)6 + 1(TEMP, expires at 1/turn) = 7
Shorukes Starforgers
| The Starforgers invent a creative new way to cook food, using only magic. Unfortunately, the spell only heats food to about 110 degrees (Fahrenheit. For you non-Americans out there, this is ~ 20% warmer then standard human body temperature. Oh, and Im feeling nice. This bad of a tech roll with your stats would cripple you, but Ill mod in some sort of new player grace period.)
Economy- 2
Tech- 2
Military- 1
Pop- 1
Infastructure 1
Morale 2 + 1(Return to normalcy) = 3
The Dead
| After forging a magnificent pick, you perfectly engrave fire and earth runes into it.
| You fill the runes with your own power, begin to feel very tired, but begin chipping at the stone face of your mountain anyway. The pick almost seems to do the work for you. (+1 to mining, +1 to finding valuable minerals. -1 to next roll)
An Ork Choppa, a buckler, studded leather armor, +1 pick of earth & fire
Unharmed. Tired(-1 next roll).
Rune Crafter(2/3 xp needed)Random Event: Random Event machine destroyed due to me disliking it!