Turn 1: I got tired of waiting; there's still one slot open. All civilizations do know about each other. Random events start next turn.
Warboss Orgs Boyz
| Warboss Org decapitates an underling and yells for more boyz. Several Orks heed his call, grab Choppas, and form up with the rest o da boyz. (+1 MIL, -0.5 POP)
Economy 2
Technology 1
Military 2 + 1 = 3
Population 2 0.5(ACT) + 0.3 (MRL) = 1.8
Infrastructure 2
Morale 5
Navians Bronze Colossi
| Looking for a stable currency not based on inorganic metal, the Bronze Colossi adopt leaves as the standard currency. Inflation skyrockets. (-1 economy until fixed)
Economy 2 -1(Temp)
Technology 1
Military 2
Population 2 + 0.3 (MRL) = 2.3
Infrastructure 2
Morale 5
Frelocks Raiders of Rodinia
| Every Rodnian that does not believe in the new religion at least pays lip service to it. People in the streets can be seen happily working towards a common goal: Furthering the belief of Aquarianism.
Economy 2
Technology 1
Military 2
Population 2 + .03 (MRL) = 2.3
Infrastructure 2 + 1(ACT) = 3
Morale 5 + 1(ACT) = 6
Strife26s Zefies (No idea what they are)
| The Zefies improve their capital, in an attempt to make it a shining jewel that all the world will envy. Every citizen now has a dwelling, and city plans are drawn up for expansion.
Economy 2
Technology 1
Military 2 + 0.3(MRL) = 2.3
Population 2
Infrastructure 2 + 1(ACT) = 3
Morale 5
Shades Zaniah
| Despite knowing that they are alone in the universe, and clearly the most advanced people in it, The Zaniah explore the world more thoroughly. A cave is found, which leads down. It opens up below the clouds. The surprised exploration party then finds
| a village. Stunned, they return to their city to get the military. The awed villagers join without a fight. Scouts discover other civilizations, and return to their ruler with the news.
Economy 2
Technology 1
Military 2
Population 2 + 0.3(MRL) + 0.7(ACT) = 3
Infrastructure 2
Morale 5
A Barbarian Chiefdom
| The barbarian horde gathers its military might.
Economy 2
Technology 1
Military 2 + 1(ACT) = 3
Population 2 0.5(ACT) + 0.3(MRL) = 1.8
Infrastructure 2
Morale 5