Turn 5. To throw randomness in, an RTD-Esque spot has opened up for a lone person!
Oh, and I remembered the random event this time. YAY!
Warboss Orgs Boyz
| Warboss Org leads his forces on an attack to a randomly chosen group!
The Barbarian Chiefdom is completely unprepared for the attack!
Their taunts only make the Orks angrier!
The Orks completely overrun them effortlessly!
The Barbarians are completely wiped out!
Their remaining population was enslaved, and the Orks now have many veterans in their army.
Despite a distinct lack of casualties, and fighting an unworthy opponent, the Orks are happier because of this victory.
Economy 3
Technology 1
Military 3 + 1(ACT) = 4
Population 2.0 + 0.1(MRL) = 2.1
Infrastructure 2 + 0.75(ACT) = 2.75
Morale 6 + 3(ACT) = 9 (-1/round for 3 rounds)
Navians Bronze Colossi
| A bright young colossi comes up with a game. Drawn in the sand, this SimVillage game helps plan the city better. Unfortunately, the city commission is too busy creating natural disasters (such as stepping on the game) to get much actual planning done. Eventually, they do manage to hire somebody to build a few workshops.
Economy 2 1(Until the end of next turn)
Technology 2
Military 2
Population 2.2 + 0.2(MRL) = 2.4
Infrastructure 2 + 1(ACT) = 3
Morale 7 - 1(TEMP) 1(INF) -1(EVENT) = 4 (-1/turn for 2 turns)
R1cks Basinians
| The Basinian begin offering large incentives for successful new businesses. Unfortunately, the only new businesses appearing are fruitcake bakeries, and nobody actually buys fruitcake.
Economy 2
Technology 2
Military 2
Population 3
Infrastructure 3
Morale 5
Strife26s Zefies -
| The Zefies begin finding uses for this iron ore rock they found. They somehow manage to discover steelworking before ironworking. Steel has many, many uses, including the little-known method of using steel shavings as fertilizer for the growing of Damascus Trees.
Economy 3
Technology 2 + 1(ACT) = 3
Military 3
Population 2.5 + 0.1(MRL) = 2.6
Infrastructure 3.5+ 0.1(Rounding) = 3.6
Morale 6
Frelocks Raiders of Rodinia
| A particularly inventive young naval officer discovers several advanced uses of Astronomy while bored during a long voyage. Astrology is also invented, which is mildly less useful. He later commits suicide once he discovers that pick-up lines involving Astrology (and Astronomy) dont work well.
Economy = 3.5 + 0.1(Rounding) = 3.6
Technology 2 + 1 = 3
Military 2.7 + 0.1(Rounding) = 2.8
Population 2.6 + 0.1(MRL) = 2.7
Infrastructure 3.75 + 0.1(Rounding) = 3.85
Morale 6
Shades Zaniah
| The Zaniah forcibly send out a few people to learn more of the world around them. Understandably, these people did not want to leave their homes. They manage to
. You guessed it! They band several villages together and start a new civilization!
Economy 2
Technology 1
Military 3
Population 2.8 + 0.5(MRL) 0.1(ACT) = 3.2
Infrastructure 3
Morale 9 -1(TEMP) = 8, (-1/tun, 2 turns remain)
A Barbarian Chiefdom Destroyed by Orks, who accidentally left one person alive. He attempts to kill himself, but the Orks didnt leave him any sharp edges. What will he do now? Only the person who claims him knows for sure!
Economy 0
Technology 1
Military 0
Population One person
Infrastructure 0
Morale 0
Heretics of The Void
| The Heretics of The Void begin researching the Dark Arts. They succeed in beating death itself, and their leader becomes known as The Arch-Lich Krvnt. They also learn battlefield applications of magic.
Economy 3
Technology 1 + 1(ACT) = 2
Military 2 + 1(ACT) = 3
Population 3
Infrastructure 3
Morale 5
Random Event!
| Heavy rains begin to pour on the colossi. They are mildly displeased, as SimVillage does not function in mud.
Org, you should have known that striking down the barbarians would only cause another, more powerful group to take their place.