Everybody posted their turns within 24 hours of the last turn, heres youre reward: turn 4. Amusingly, everybody posted in the same order as last turn.
Warboss Orgs Boyz
| Warboss Org yells for more boyz. Those near him hear toyz. Warboss Org receives a miniature wood carving of a Choppa. A few more underlings lose their heads.
Economy 3
Technology 1
Military 3
Population 1.9 + 0.1(MRL) = 2.0
Infrastructure 2
Morale 6
R1cks Basinians
| The Basinian government institutes the draft amongst those who are fully fit. Unfortunately, the loss of a single toe is enough to disqualify people from the military, and few remain eligible for long.
Economy 2
Technology 2
Military 2
Population 3 0.1(MRL) = 2.9
Infrastructure 3
Morale 4 + 1(INF) = 5
Strife26s Zefies -
| The Zefies heavily fortify their city, while creating ingenious new pathways. They can easily get about in their city, but enemies will have a very hard time attacking them. The knowledge of engineering that they gain from this will also help them when attacking.
Economy 3
Technology 2
Military 2 + 1(ACT) = 3
Population 2.4 + 0.1(MRL) = 2.5
Infrastructure 3 + 0.5(ACT) = 3.5
Morale 6
Frelocks Raiders of Rodinia
| The Royal Navy begins patrolling the sea lanes between the Islands of Rodinia. Trade flourishes throughout Rodinia, but a few ships are lost.
Economy = 2.6 + 0.75(ACT) + 0.1(Rounding) = 3.5
Technology 2
Military 2.6 + 0.1(ACT) = 2.7 - 1(next turn only)
Population 2.5 + 0.1(MRL) = 2.6
Infrastructure 3 + 0.75(ACT) = 3.75
Morale 6
Shades Zaniah
| The Zaniah counter-attack the barbarian tribe!
After a long march, the Zaniah face the barbarians.
With superior tactical skill and military might, the Zaniah beat back the barbarians!
The Zaniah capture some barbarian prisoners, and use them to increase their (population [freedom], infrastructure [slavery], or morale[sacrifice/gladiators/what have you.]. Choose one as a free action; it will take effect as though it was done this turn.)
Excited by their easy victory, the populace receive a large temporary morale boost!
Barbarian military weakened!
Economy 2
Technology 1
Military 3
Population 2.75
Infrastructure 3
Morale 5 + 1(INF) 3(ACT) = 9, (-1/tun, 3 turns remain)
Navians Bronze Colossi
| The colossi invent golf, and have a nation holiday to celebrate their new inventions! Bored of the spectacle, I wander off partway through typing th
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Economy 2
Technology 2
Military 2
Population 2.2
Infrastructure 2
Morale 5 + 3(ACT) 1(INF) = 7 (-1/turn for 3 turns)
A Barbarian Chiefdom
| The barbarians begin to reform their military, trying to improve upon their mistakes. The new leadership decides that making the enemy flee with excessive and obscene taunting is an effective overall battlefield strategy.
Economy 2
Technology 1
Military 3 1(Enemy ATTACK!) 1(ACT) = 1
Population 1.8 + 0.1(INF) 0.5(Enemy ATTACK!) = 1.4
Infrastructure 3
Morale 6 + 1(INF) 1(Enemy ATTACK!) = 6