Turn 16. I don’t have anything interesting to say in the header this time, my apologies go to anyone who wastes time reading it.
This turn’s rolls: 5, 5, 5, 4, 4, 3, 2, 1
R1ck’s Basinians –
| The Basinians invent aqueducts. They build them to improve the flow of fresh water into their cities, and to help get dirty water out of their cities.
Economy – (3.7)4.7 + 0.1(Rounding) = 4.8
Technology – 3
Military – 2.7 + 0.1(Rounding) = 2.8
Population – 2.5 + 0.2(MRL) = 2.7
Infrastructure – 4 + 1(ACT) = 5
Morale – 7
Navian’s Bronze Colossi –
| A well-respected member of the military comes to a startling conclusion: the only reason why they’re back to writing on rocks is clearly because of gnomes! The Colossi form a new branch of their military, dedicated solely to the hunting of gnomes and any who sympathize with their evil deeds.
Economy – 4
Technology – 4
Military – 3 + 1(ACT) = 4
Population – 3.9 + 0.2(MRL) = 4.1
Infrastructure – 5
Morale – 7 – 1(INF) = 6
Strife26’s Zefies -
| Th Zfw lngsts drstcllw ltr thr lngg tw shrtn t. Bw rdcng th tm t tks tw sw r wrt nwthng, th Zfws wll bw bl t rspnd fstr tw chngs n thr envrnmnt, r jst gnrllw brnstrm dws mr esl.
(For those who don’t speak Condensed Zefie: The Zefie linguists drastically alter their language to shorten it. By reducing the time it takes to say or write anything, the Zefies will be able to respond faster to changes in their environment, or just generally brainstorm ideas more easily. Yes, I did just remove constants. Thank you, Shades, but when I tried to type like that, I just generally failed to copy him successfully, and gave up. I’ve spent long enough on this turn as it is.)
Economy – 5
Technology – 5 + 1 = 6
Military – 6
Population – 3.4 + 0.3(MRL) = 3.7
Infrastructure – 5 + 1.5(ACT) = 6.5
Morale – (7)6
Frelock’s Raiders of Rodinia –
| The Rodinians find that if they light a fire and use it to melt water, the steam can be used to turn a wheel. This wheel, if attached to a rod, can be used to do various other tasks. They find that, with careful ingenuity, they can use this to turn a wheel in the back of the boat, making it move without sails or oars.
(Er … Saltpeter + Sulfur + Charcoal clearly make Rodinian Fire in this world. Were you slacking off in Rodinian Chemistry class or something?
)
Economy – = 5.7 + 0.1(Rounding) = 5.8
Technology – 4 + 1 = 5
Military – 7
Population – 6
Infrastructure – 6
Morale – 5
Bonus: +0.25 on defense
Shade’s Zaniah –
| The Zaniah use a specialize labor force to manually work mechanical pumps to move water up to the top of their new temple. This water then flows down marvelously, and any onlooker feels the grandeur of The True One.
Economy – 7.4 + 0.1(Rounding) = 7.5
Technology – 4
Military – = 5.7 + 0.1(Rounding) = 5.8
Population – 5.1 + 0.3(MRL) = 5.4
Infrastructure – 6.9 + 0.1(Rounding) + 1(ACT) = 8
Morale – 7 + 2(temp, -1/turn) = 9
Shoruke’s Starforgers –
| The Starforgers learn how to magically move objects about. It takes more effort then moving the object physically, but it is useful when more then one person is moving one object. Strangely, dice games spike in popularity briefly, and then die out.
(Huh. I nearly forgot that pop boost again. I don’t forget anyone else’s (I think), I wonder why I have trouble with yours.)
Economy- 3
Tech- 2 + 1(TECH) = 3
Military- 2
Pop- 1.3 + 0.1(MRL) = 1.4
Infastructure – 3
Morale – 6
Warboss Org’s Boyz –
| The Orks get even more Choppas. The Orks are glad to be preparing for war once more.
Economy – 4
Technology – 4
Military – 5 + 1(ACT) = 6
Population – 3.1 + 0.1(MRL) = 3.2
Infrastructure – 4
Morale – 6 + 2(temp, -1/turn) = 8
The Dead –
| You craft a seal of fire & detection. It glows brightly, and you feel it leading you downwards at a 75 degree angle. After digging in that direction for a while, the tunnel gets very hot.
| You stop digging.
A buckler, studded leather armor, +1 pick of earth & fire, +1 shovel of earth, Boots of +1 regeneration, seal of fire detection
Mildly wounded legs.
Competent Rune Crafter(1/6 xp needed)