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Author Topic: 42 Z-levels of Magma  (Read 2392 times)

Iroel

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42 Z-levels of Magma
« on: February 14, 2009, 10:43:40 am »

So, I was reading about different megaprojects, and decided that it was time for me to make a proper dwarvish fortress. So, I found a nice 'lil spot with magma, a river, and sand. The place was to be be named Cloistersqueezed, which was oddly appropriate when I looked where my dwarves stood. They were in a tiny valley in the middle of some colossal mountains. And I have no idea what they should do.

What I'm looking for is some sort of project where I can utilize the 75 Z-levels of the map, 42 of which contains a volcano. One thing I'm thinking of, is the creation of an active volcanoe inside a fortress inside an active volcanoe. Any other ideas?

Ideas will be judged based on following things:

Insanity (As much as possible)
Mechanical complexity (Likewise)
Size (Weeee!)
Coolness ( 8))
Possible use as weapon/torture device/death ray.

Ready to start mission FTW!
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« Last Edit: Tomorrow at 25:61:61 PM by Iroel »

GetAssista

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Re: 42 Z-levels of Magma
« Reply #1 on: February 14, 2009, 10:55:39 am »

Carve a self-sufficient submarine out of some huge obsidian block and cave-in it into a sea of magma (in place of your valley) with all your dwarves inside
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Angellus

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Re: 42 Z-levels of Magma
« Reply #2 on: February 14, 2009, 11:26:42 am »

Make a full obsidian deathfall from z-level 75 all the way down into the volcano, building your fortress around it, so that every single dwarf can see the execution.
The deathfall must be accesible by only (And I mean ONLY) a circular stair, around the obsidian tower of death.
This stair must be at least 20 z-levels high and go around the tower once every 2 z-levels.
The meeting hall will be on the lowest z-level, seeing the bastards burn ^^

Also bonus if you place the captivities cell on the lowest z-level possible, so that they see their friends BURN :)
Double bonus if you record it and place some nice how-I-did-it files on the wiki ^^ (plus 3d pic's off course :))
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Yanlin

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Re: 42 Z-levels of Magma
« Reply #3 on: February 14, 2009, 12:03:21 pm »

Operation "Fuck the world!"
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Angellus

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Re: 42 Z-levels of Magma
« Reply #4 on: February 14, 2009, 01:19:05 pm »

Operation "Fuck the world!"
And that would be?

Mergable with the obsidian deathworks? =D
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Dareon Clearwater

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Re: 42 Z-levels of Magma
« Reply #5 on: February 14, 2009, 01:35:38 pm »

Operation "Burn the world!"
Clarified that for you.
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Angellus

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Re: 42 Z-levels of Magma
« Reply #6 on: February 14, 2009, 01:38:37 pm »

Operation "Burn the world!"
Clarified that for you.
Guess that involves loads of magma and that it is perfectly combinable with the obsidian mega-building ^^
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Fossaman

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Re: 42 Z-levels of Magma
« Reply #7 on: February 14, 2009, 04:32:33 pm »

Construct a series of tunnels, pumps, and power sources with which to selectively flood the world with magma. As in, only when you want to. For bonus points, set up a system to drain it back into the magma pipe for recycling after each use.
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Iroel

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Re: 42 Z-levels of Magma
« Reply #8 on: February 14, 2009, 05:21:16 pm »

Hmmm... I just might do that, actually. So, I set up a lava-proof seversystem (with grates) under the entire map, ending in a big river flowing off the map? Said river would only be opened after a switch of a lever, of course, so I wouldn't drain it while trying to flood.
It would also have to be connected to the volcano with some sort of switch so I could turn the magma-supply on and off. Finally, I would fill the desert (which is the lowest point of the map) with holes and cover 'em with magma-proof hatches, so I can regulate the magma-geysers as necessary.

I would also need a pumping tower starting at the bottom of the pipe, going to the top of the map, to ensure that the magma is properly pressurized. Oh, and a magma-proof submarine fortress in the middle of the desert for bonus points.

Now, if only someone could find a way to add the obsidian deathtower to that...

EDIT: Ooops, misread that. Well, I suppose I could add a way of putting it back in the pipe too... Shouldn't be too hard, would just require a crapload of pumps in the sewers....
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« Last Edit: Tomorrow at 25:61:61 PM by Iroel »

i2amroy

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Re: 42 Z-levels of Magma
« Reply #9 on: February 14, 2009, 05:57:10 pm »

Build an obsidian tower upon the volcano that overlooks the entire map. Then, create a maze that covers several z-levels across the entire map. Create a room full of pressure plates that flood different parts of the maze with magma. Throw a kitten into the room of pressure plates and wait for immigrants. Only those that can make it through the maze to the center tower are deemed worthy of life. Alternatively, wait for a siege and laugh as the goblins run for their lives through the maze, confronted with wall after wall of magma.
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Iroel

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Re: 42 Z-levels of Magma
« Reply #10 on: February 14, 2009, 06:13:55 pm »

Uh... I think "that covers several z-levels across the entire map" might be a little.... Excessive, seeing as I usually play larger-than-6x6 maps...
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« Last Edit: Tomorrow at 25:61:61 PM by Iroel »

Cogsmith

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Re: 42 Z-levels of Magma
« Reply #11 on: February 14, 2009, 06:35:54 pm »

A 72 z-level 30+tile diameter obsidian tower sitting amidst a 42 z-level sea of magma (at least 30 tiles in RADIUS). The only way in or out being a hellish maze of bridges connected a to a few small pillars suspended in the magma sea, which can of course be made simple by a simple lever pull from within, but siegeing forces will find that each pillar is coated in pressure plates, each of which alters the pathing needed to get to the tower itself, but never actually cuts the tower off(be sure to keep in mind what happens when multiple pressure plates are activated at once.)

The dwarves shall live in the tower, confident in their power.

Challenges include:

  • Getting enough obsidian. You shall need obsidian farms for this.
  • Setting up the pit. This will probably take up the majority of the map, and you will need to channel it all out.
  • The pillars (for which to string bridges from) You'll need to decide on a pattern for their distance from each other, and decide if it shall be straight pillars all the way from the base of the pit, or if it's a sub-surface net that has vertical offshoots. This is important. once the magma has flooded the area you won't be able to add anymore
  • "Rescuing" all the metals and gems  you'll uncover doing this. Not hard but it WILL take time.
  • Setting up the pressure plates themselves. It's going to need charts and graphs to keep track of everything that happens
  • As the very LAST thing you'll do, releasing the magma. This means the entire retaining wall will have to be destroyed. Preferably safely.


Let's un down the list:
Insanity:Look at all you have to do to pull this off. It will break you.
Mechanical Complexity: If you don't require adding a THIRD dimension to you're records to tell what a rogue goblin on the pressure plates will path himself as, then it's not complex enough. (Seriously. Say 5 gobbies. gobby 1 hits a pressure plate and alters himself to path A. The other 4 to Path B. Gobby 2 hits another pressure plate, and now Gobby1: Path A(or C) Gobby 2: Path B Gobbies 3-5:Path C (or D). EVERY goblin alters not only his own pathing, but every other gobbies pathing.)
Size:It's a cylinder of a minimum of r=60, h=72 Volume covered=813888 cubes involved (admittedly a bit of an overestimation of the size since that includes the air above the magma pit)

Coolness: It's an obsidian fortress tower rising out of a burning lake of lava, with the fell laughter of dwarves echoing through it's halls. For bonus points put the corpses/coffins of dwarves who died working on it into niches on the outer wall. This is going to make friggen Barad-Dur look like the tree-house of +2 to pansy-hood.

Possible use as as a weapon: It's a ridiculously huge amount of magma, with a very high place in the middle. If you can't think of a way to use that as an execution grounds, you are a failure of a dwarf.
For an actual weapon, pump-towers ringing the outer edge allows for a tidel wave of flame to engulf the nearby land.


Downsides: You may have to import you're wood after this.
You may ALSO wish to leave a z-level or two of the bottom unchanneled(so you can cause your water source to fall down a hole at it's source to the bottom most z-levels where it then flows under the tower, allowing you to have an undending water supply in your tower. May require precise use of floodgates to pull off.

Or you could you know. Build a lava tank somewhere and shower people with it Yeah. That's cool too. Totally. Yes.
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Lord_Shadow

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Re: 42 Z-levels of Magma
« Reply #12 on: February 14, 2009, 10:35:34 pm »

simple, make a 64 bit micro processor, programmable in assembly.. It will be HUGE!!!!
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zchris13

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Re: 42 Z-levels of Magma
« Reply #13 on: February 15, 2009, 11:04:20 am »

Using MAGMA!!!!!!!!!!
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Jay

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Re: 42 Z-levels of Magma
« Reply #14 on: February 15, 2009, 11:53:53 am »

Only those that can make it through the maze to the center tower are deemed worthy of life.
Except..  with A* pathfinding, won't they all make it all the time?

Even with a kitten randomly flooding various areas of it, unless the magma stays there, they should be able to avoid it...
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