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Author Topic: Idea box  (Read 1713 times)

Poco a Poco

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Idea box
« on: February 11, 2009, 05:37:47 pm »

I'm just thinking we need a thread to put forth some of our 'good' ideas.

My first idea has probably been done before, but I'm thinking like a fountain:
Birds Eye View:
~~~  ~=Water
~O~  O="Fountainhead"
~~~ 
Underground View
                      ~~
                    ~^P~
                ==~P^~==
~~~++++++++^P++++
~~~~Channel~P^++++
~=Water, +=Ground, P^=Pump, "="=Walls.

Basically, I'd run a water source under a building and have it pumped up a z level or two above a small 'pond' of sorts, then have it flow down into the 'pond' I'm also thinking of having system to run the water back into the channel, just for kicks.
And of course, if you desire more dwarfiness, you can substitute magma for water.

My second idea is a "memorial tower'
A 6x6 tower to commemorate your dead. Each layer would be a 6x6 room, smoothed and engraved by a master engraver. Then, in each corner would be placed a statue. A staircase (staircases, perhaps?) would run up and down through the center. For ever 4 military or otherwise notable dwarves, a layer would be added upward, so that you can construct that layer out of something valuable like obsidian. For every 4 civilian dwarves killed, a layer would be added downward. This might simply be smoothed rather than engraved. And I suppose you could also put their coffins by the statues.

So, bring on your ideas!
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Yanlin

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Re: Idea box
« Reply #1 on: February 12, 2009, 08:27:02 am »

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Duke 2.0

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Re: Idea box
« Reply #2 on: February 12, 2009, 08:31:38 am »


 I think this is more in the vein of projects, not game features.
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pushy

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Re: Idea box
« Reply #3 on: February 12, 2009, 09:35:04 am »


 I think this is more in the vein of projects, not game features.
We still already have one
« Last Edit: February 12, 2009, 09:51:40 am by pushy »
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SheepishOne

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Re: Idea box
« Reply #4 on: February 12, 2009, 10:35:33 am »

I've always wanted to try a booze bomb. My idea to make it "effective" is to have an AI control when the barrels ignite (crazy, right?). So a normal trapped corridor with a line of booze on it, and to the side a fortified position with a caught/tamed dragon. When the enemies come into view of the dragon it'll spew fire and hopefully make the booze barrels go boom. Dragons themselves aren't very useful in a direct fight against goblins/kobolds/dwarves. So this could be a creative use for them.

A major flaw could be in how magical fire interacts with alcohol. But who knows until you try?
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Yanlin

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Re: Idea box
« Reply #5 on: February 12, 2009, 10:50:35 am »

Booze doesn't explode. The barrel just burns up and so does the booze. It just burns up so fast that it looks like an explosion. But it doesn't damage anything past its own tile.
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MuonDecay

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Re: Idea box
« Reply #6 on: February 12, 2009, 12:39:53 pm »

Well, it can also harm things in the directly adjacent tiles, just like any other raging fire can.
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Untelligent

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Re: Idea box
« Reply #7 on: February 12, 2009, 10:13:31 pm »

I'm making a molecular water stretcher to turn my murky pool into a potentially infinite water source.

Well, it already is an infinite water source, what with the rain and all, but I'm talking about a much larger scale. Like major rivers and whatnot.
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Duke 2.0

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Re: Idea box
« Reply #8 on: February 12, 2009, 10:16:48 pm »

I'm making a molecular water stretcher to turn my murky pool into a potentially infinite water source.

Well, it already is an infinite water source, what with the rain and all, but I'm talking about a much larger scale. Like major rivers and whatnot.
Does this involve the magic of cave-ins and pumps?
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Untelligent

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Re: Idea box
« Reply #9 on: February 12, 2009, 10:52:28 pm »

I'm making a molecular water stretcher to turn my murky pool into a potentially infinite water source.

Well, it already is an infinite water source, what with the rain and all, but I'm talking about a much larger scale. Like major rivers and whatnot.
Does this involve the magic of cave-ins and pumps?

Nah, just pumps.

Lots and lots of pumps.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Duke 2.0

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Re: Idea box
« Reply #10 on: February 12, 2009, 11:01:22 pm »

I'm making a molecular water stretcher to turn my murky pool into a potentially infinite water source.

Well, it already is an infinite water source, what with the rain and all, but I'm talking about a much larger scale. Like major rivers and whatnot.
Does this involve the magic of cave-ins and pumps?

Nah, just pumps.

Lots and lots of pumps.
Is this plan on the scale of the Waterbore?
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Untelligent

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Re: Idea box
« Reply #11 on: February 12, 2009, 11:16:23 pm »

Dunno, never heard of it. Probably not, but I have 100+ z-levels to muck around in, so if I have the willpower, I can easily make mine as large as I want to.

Maybe I'll look up this "waterbore."
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Vieto

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Re: Idea box
« Reply #12 on: February 12, 2009, 11:25:14 pm »

waterbore hint: aquifer.
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Craftling

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Re: Idea box
« Reply #13 on: February 13, 2009, 12:48:47 am »

I reckon that ranged units (e.g Crossbowmen, archers) should be able to be fire off ledges and hit units a z level below them.

                                            ;;;;;;;;;...........
                                            ;Archer;..Goblin.
                                            ;;;;;;;;;...........
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Tibbles

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Re: Idea box
« Reply #14 on: February 13, 2009, 01:23:05 am »

I reckon that ranged units (e.g Crossbowmen, archers) should be able to be fire off ledges and hit units a z level below them.

                                            ;;;;;;;;;...........
                                            ;Archer;..Goblin.
                                            ;;;;;;;;;...........
I'm pretty sure this has been happening since the release of 3D DwarfFort.
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