Ideas for future rounds:
Dungeon master: Knows
so much about the various races that he can determine, at a glance(immune to edgy roles) if the target is a dwarf.
Goblin: By sneaking in and commiting acts of snatchiness, can disrupt one player's action per night. If used on the child, the child changes roles to a dwarf-goblin(like a goblin but the DM sees as a dwarf)
That-Thing-From-The-2D-Version-That-Pulled-Levers-That-Might-Have-Been-The-Gremlin: with it's
awesome powers of leverness, can confuse two players into swapping targets. Their action is declared as soon as possible that day/night but if anyone goes before them, their target is counted as No Target. People wo had a target but are switched to No Target simply don't do anything. People who had No Target but get a target still don't do anything. People are told if they have had a target swaped on them but not who the target was swapped to/with.
The elven trade liason: Not affected by the mechanic, having learned the secrets of how traps are hidden.
The miner: Due to his career, the miner is called away every third turn(day 1, night 2, day 4, night 5, and so on, but with a random initial offset, starting on day 1, night 1, or day 2), during that time, s/he is
strongly encouraged not to post except within 1 hour of a day/night swap BUT he cannot be targeted("he is not here" message). Immune to the mechanic, as s/he is
urgently needed elsewhere.
The psychic: Each morning is given a random PM that was sent between groups. Friend, foe, truth, or false, they get ONE. Players in communication without sending a copy to webadict are liable to be punished.
The immigrant: Votes count for nothing for the first two turns. At the end of that time, is given a random role.
The Dragon: Given to one dead player on a night of webadict's chosing. Each night can eat one player, leaving obvious traces to the fact that it was the dragon's doing(scratched walls, burnt furnature, processed dwarf
) If blocked by the mechanic, is killed by the traps, as The Dragon is just a wild creature and not immune to them. Additionally, the mechanic can chose to set cage traps instead of their regular action, these will capture any non-dwarf or non-elf player without impeding the dwarves or elves they are set up by. Captured players are unable to move until released by the mechanic, although while they are captured, the mechanic can't do regular actions. Poor Dragon if the mechanic dies after getting them.