Probably just luck, Ive had three artifacts in my most recent fort, and all three of them had more than one ingredient used in them, unfortunately, they seem to like making garbage out of willow, instead of all the plentiful mithril and obsidian Ive collected for them. As far as i can tell, most of the mod functions without a hitch, so the next update will mostly be adding creatures etc for flavor, however, two things I definitely need to get fixed for the next release are the stick-in-wound chance for the various barbed and serrated weapons, and the overabundance of traders. Specifically, I don't want anathemas and bugbears to trade, and I'd prefer that hobgoblins didn't either. Fixing the anathema was pretty easy, I just removed their ability to speak, and voila! The bugbears will be a bit harder though, because I still want them to be controllable in adventure mode. As the game is right now, bugbear merchants will show up and start destroying your stuff. Not fun. Unless you count a bugbear merchant breaking into the tomb of your settlements founder and throwing masterwork obsidian statues at the walls to be fun. In that case, It's lots of fun. thank goodness I didn't give them building destroyer 2....