Dangerous Wilds V 0.58 released!
Most of the changes concern reactions and minerals/metals. It is now possible to make cloth out of just about any type of metal. Also, a new playable faction has been added to the game, troglodytes. They are similar to humans, but of a much lower tech level. You will have to rely heavily on imported armor and weapons if you want to have a chance of surviving. Also, they cannot mill, farm, milk, make glass, or use mechanisms, among other things. Do you have what it takes to survive as a band of hunter-gatherers? Try playing as troglodytes. Other changes include changes to the types of toys available to each civilization, along with some name changes, and the addition of new weapons that might pop up as artifacts. (who can say no to a woven umbral brass strand long sword?). The high elves have been reworked to be less similar to the humans, now they are somewhat roman themed, and use new weapons. They no longer use sabers, rapiers, wands, and bastard swords, instead, they now have runed-swords and fan-bladed great axes. Daggers have been completely removed from the game, so If you find a weapon, you can use it. (unless it is a bugbear-sized weapon weapon).
if anyone has any requests or suggestions for the next version, please, by all means, share them! Next update will include any requests made, further fine tuning of features, as well as reparation of any bugs that might emerge.