Looks like I'll have to get back to work on this mod, even though I said It would be the last update for a while....oh well, I guess I can always make it interesting by cramming a few more monsters/things into the mod....while I'm at it, I might remove all the armor, weapons from troglodytes, and fiddle with the lizardmen.... definately need to fix this 'generic meat' problem, and the problem with the owls,
and look into the kappa....sounds like fun.
jester: yeah, siegers will often hang at the edge for a while before making a beeline for your guys, bugbears will do this as well. and yes, the 'open dimensional rift' series of reactions are exceedingly dangerous, but they DO have benefits: some reactions allow you to get otherwise rare metals:
adamantine, mithril, sapphire, emerald, and ruby steel, osmium
, and you might get a soulstone gem, which is pretty darn expensive and can be used in the making of star mithril, or used in reactions similar to the 'rift' series of reactions, except 100% safe and with a 100% return rate....so it
can be useful, but the reactions can carry as much as a 75% chance of causing insta-freeze death in the form of boiling elemental wrath...tearing a whole in the fabric of reality is rather unpredictable. You might get some random garbage of varying quality pulled out of other planes of existence; you might get an osmium crown, or you might get a pair of lead tights. On occasion you also might get some of your reagents back. It's kinda like gambling, except with bad odds, and with a high chance of death.