Just finished my most recent update. The most recent version of the mod is now 0.72. Another entity has been added: the anathemas, giant monstrous black insects. They are dwarf sized and are rather dangerous in a melee, as they can stun their victims with their bites, but lack ranged weaponry of any kind. three new metals have been added, but they are rather biome specific. (one requires ice to make, another requires sand, while the third requires a variety of desert-specific plant). Several new plants have been added as well, and the frostyam has been removed, since it never seemed to show up anyways. There are also two new megabeasts: the lindwurm, and the brass bull. Lindwurm is a two-legged serpent with a nasty poisonous bite, and the brass bull combines the best qualities of spirits of fire and the bronze colossus. the Krell are now a bit more cannonfodder-esqe and will no longer ally with anyone. Krell and anathema are no longer playable in adventure mode normally, although the anathema is enabled for the 'play now' feature. The gulon is now a common_domestic pet for evil entities, so the dark elves can embark with them, but dwarf players or troglodyte players will have to trade or capture some if they want them. Shells, turtle shells specifically, are more valuable overall now, and turtles no longer drop bones upon butchering. Also, more creatures have been added, such as lava-dwelling fire spiders, fishable cuttlefish, palatapi, tentacle pods and cave shrimp. Changes to equipment have also been made, most importantly, wands have been removed and instead poleslings have been given runed ammo. Other new equipment: flanged maces, boarspears, and needle-toothed two handed swords. As always, input and suggestions are appreciated. Have fun!