Well, that is very true, Shoku. For instance, Wood Elves are basically done (Regular elves from Mayday). High Elves would just be them in fancy clothes and with a much larger ego (Which we will enjoy cutting off, of course, like all of those animals). I've already got the base for the Drow done, the dark skin and white hair. Although, like I said before, I love in jokes and references, so I'll probably make two kinds of Priest - regular, and Drider, with instructions on how to switch for people who want the joke (Even though it would take Catoblepas to actually make them function as if they were Driders).
The problem more comes from I need to make at least partially distinct looks for each class. And then each zombie and skeleton for each of the combat classes (Although thankfully with those it's just recoloring alot of cut and paste while keeping the moderate distinction - weapons).
A further problem arises from this, while I can get the list of the classes, it's annoying to have to do that for each one, and possibly even moreso because I can't guarantee everything will work. So to speak, if a mod is always a Beta, then graphics for it are Alpha until it can be confirmed that every creature and creature variant works. Hell, I don't even know what particular beasts show up as Undead in this mod, making it double-hard there. Might have to come back to some as time goes on because of that. For now, I'm assuming that all creatures treated as "animal" but above "vermin" have children and undead versions. Can't be sure with the 'Men, so with them I assume they have children and then undead at a later date if necessitated.
As for doing a cheap job, I personally take too much pride in it to let myself release something I feel as being too low quality. But that, of course, doesn't stop me from starting with quality and then doing alot of copy/paste, or from doing quality palette swaps
EDIT:
Progress for creatures is coming smoothly. I've cataloged as many creatures as I can find in the .txt files, and I just finished all sharks (except for the hammerhead due to needing to think up a better angle to showcase that type). Overall I'd say I'm 20-25% done. That status might change depending on how many undead I might have to end up doing.
As well, with some species - the sharks in particular - I might use just a couple of interchangeable sprites for the fry/young. All pends on how close they are, and really, alot of sharks are quite close physically speaking.