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Author Topic: Work continues on the Maximum Fun Chamber.  (Read 1911 times)

kefkakrazy

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Work continues on the Maximum Fun Chamber.
« on: February 07, 2009, 11:26:35 pm »

Working on a project called the Maximum Fun Chamber. A winding hallway of spikes hooked to pressure plates, so that I have an automated system. Been testing it with caged gobbos-so far, results are very amusing.

so far it's only been used for disposal of prisoners, since I enjoy watching them run the gauntlet, but it's right under a bridge that invaders have to cross to enter the fortress, so... Heh.

Right now I'm working on other ways of dropping things into the chamber. I need to add bridges elsewhere, which lead underground and only come out via the MFC.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

Duke 2.0

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Re: Work continues on the Maximum Fun Chamber.
« Reply #1 on: February 07, 2009, 11:40:46 pm »


 What kind of spike action do you get? I know most people have them all go up and down at once, but I have always looked for a way to make random spikes go at random times.

 Also, fill the pit with a shallow layer of water! Make 'em miserable.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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FoboslC

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Re: Work continues on the Maximum Fun Chamber.
« Reply #2 on: February 07, 2009, 11:51:42 pm »

Quantum Cat Random Generator Switch. Thats pretty easy. An entire room with pressure plates connected to spikes, and lots, lots of cats.
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kefkakrazy

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Re: Work continues on the Maximum Fun Chamber.
« Reply #3 on: February 07, 2009, 11:57:20 pm »

I've just been doing "all at once", mostly because it's easier, also because it adds to the anticipation. However, as I add additional drop chambers (open pits that exit into the Maximum Fun Chamber), I may use a design using pressure plates triggered by those in the pit to trigger them. As in, one gobbo steps on a plate, and it causes spikes to spring up all around him. Useless for one gobbo, but if I catch three or four, they'll be skewering each other.

and I am already rigging the entire chamber to flood, as well. Good for cleaning it out, that or spreading the blood EVERYWHERE.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

Warlord255

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Re: Work continues on the Maximum Fun Chamber.
« Reply #4 on: February 08, 2009, 12:19:38 am »

Quantum Cat Random Generator Switch. Thats pretty easy. An entire room with pressure plates connected to spikes, and lots, lots of cats.

A variant; the Quantam Cat Switch Tracer.

Have your pressure plates match up to the spikes one by one exactly, and let loose a single cat.

The results ought to be torturously fun to watch.
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Zorgn

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Re: Work continues on the Maximum Fun Chamber.
« Reply #5 on: February 08, 2009, 12:31:56 am »

Quantum Cat Random Generator Switch. Thats pretty easy. An entire room with pressure plates connected to spikes, and lots, lots of cats.

A variant; the Quantam Cat Switch Tracer.

Have your pressure plates match up to the spikes one by one exactly, and let loose a single cat.

The results ought to be torturously fun to watch.

I like this better. Enter paranoia mode. But, since your chamber has a lot of spikes, and thus switches, you need to keep the goblins pathing for a lot longer to get the job done. A pressure plate near the end of the maze should close their exit and open a new one, forcing them to travel again through the chamber. Pressure plates by every exit for an eternal stay in the Maximum Fun Chamber.

Hell, for real fun, make it a multi-level maze.
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Duke 2.0

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Re: Work continues on the Maximum Fun Chamber.
« Reply #6 on: February 08, 2009, 12:42:05 am »

spreading the blood EVERYWHERE.
Alas, we cannot say this truthfully 'till we eventually test if the sky can get blood splatters on it.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

inaluct

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Re: Work continues on the Maximum Fun Chamber.
« Reply #7 on: February 08, 2009, 01:25:47 am »

Water can fall. Maybe, we can freeze a blood waterfall on it's way down, and support it with constructions?
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ArkDelgato

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Re: Work continues on the Maximum Fun Chamber.
« Reply #8 on: February 08, 2009, 01:57:20 am »

I got an Idea for the cat chamber.

rather than the cat wandering aimlessly (thus slowly) fill the entire room with pressure plates,

[][][][][][][][][][]   Squares being doors, # plates.
[]########[]   Connect (for example) red plate to close the door infront of it, forcing the cat to path to
[]########[]   red door, which forces the cat to go to blue, and so on.
[]####c ###
[]########[]
[][][][][][][][][][]
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Warlord255

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Re: Work continues on the Maximum Fun Chamber.
« Reply #9 on: February 08, 2009, 01:57:47 am »

Water can fall. Maybe, we can freeze a blood waterfall on it's way down, and support it with constructions?

I'm calling it now. The minute liquid-blood-globs go in? Dwarves encased in cubes of their own frozen blood upon being struck by a bolt.

When this happens, you had DAMN well better give me credit.
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DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

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Eatnobles4breakfast

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Re: Work continues on the Maximum Fun Chamber.
« Reply #10 on: February 08, 2009, 02:34:44 am »

Sadly, ArkDelgato, cats obey no mortal, and seem to have no real pathing bilt-in...
They just wander arround...
A camel or mule would work, but a mule does not have the advantage of ever being refered to in conjunction with probability, or quantum mechanics...:(
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Martin

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Re: Work continues on the Maximum Fun Chamber.
« Reply #11 on: February 08, 2009, 02:42:07 am »

Can you put a stockpile on a pressure plate? Put a plate under each tile of your booze stockpile, so each drink results in spikes shooting up. Either that or put one along each path to your various food/booze/ammo/etc. stockpiles.

Zorgn

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Re: Work continues on the Maximum Fun Chamber.
« Reply #12 on: February 08, 2009, 03:04:12 am »

Water can fall. Maybe, we can freeze a blood waterfall on it's way down, and support it with constructions?

I'm calling it now. The minute liquid-blood-globs go in? Dwarves encased in cubes of their own frozen blood upon being struck by a bolt.

When this happens, you had DAMN well better give me credit.

I thought blood couldn't freeze. Something about if not quite being a liquid yet.
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Warlord255

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Re: Work continues on the Maximum Fun Chamber.
« Reply #13 on: February 08, 2009, 03:43:00 am »

Water can fall. Maybe, we can freeze a blood waterfall on it's way down, and support it with constructions?

I'm calling it now. The minute liquid-blood-globs go in? Dwarves encased in cubes of their own frozen blood upon being struck by a bolt.

When this happens, you had DAMN well better give me credit.

I thought blood couldn't freeze. Something about if not quite being a liquid yet.

Keyword: Yet.
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DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

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Hyndis

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Re: Work continues on the Maximum Fun Chamber.
« Reply #14 on: February 08, 2009, 06:31:49 pm »

When they add in more liquids, such as making lakes of booze and whatnot, why not also blood?

Embark on a cold climate such that you can freeze things if left outside.


An entire tower built of frozen goblin and/or elf blood!  ;D
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