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Author Topic: Community Fortress: The Star-ship  (Read 7666 times)

Vieto

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Re: Community Fortress: The Star-ship
« Reply #90 on: February 12, 2009, 08:50:58 pm »

cats, beer, and 1 drop of magma.

Or replace the magma with the fireman I captured.
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Eagle

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Re: Community Fortress: The Star-ship
« Reply #91 on: February 12, 2009, 08:52:20 pm »

Couldn't we just use the fireman as a thruster? Maybe capture a dragon for extra thrust? (Yes its against Earth physics. Fuck physics, we're dwarves.)

LegoLord

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Re: Community Fortress: The Star-ship
« Reply #92 on: February 12, 2009, 09:31:18 pm »

I had another idea.  Instead of cats being extremely hot automatically, just give them [SEVERONBREAKS].  This way you can drop them into the "ignition chamber" as they are needed, and they will still send flying cat bits all over the place.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Vieto

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Re: Community Fortress: The Star-ship
« Reply #93 on: February 12, 2009, 09:41:45 pm »

Actually, I was thinking of just dropping cats in with the alcohol and a fireman.
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Flaede

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Re: Community Fortress: The Star-ship
« Reply #94 on: February 13, 2009, 02:35:29 am »

This is like some perverted version of feline butterology, where, if you cut all a cats legs off, they CAN'T land on them, and thus float forever.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

PTTG??

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Re: Community Fortress: The Star-ship
« Reply #95 on: February 13, 2009, 03:02:19 am »

This is like some perverted version of feline butterology, where, if you cut all a cats legs off, they CAN'T land on them, and thus float forever.

Actually, if you cut the legs off a cat and drop it, the cat will land on it's feet... no matter how far away they are.

This can be used to make a propulsion device by mailing the dismembered paws to the destination, then attaching a parsel of somewhat larger size, say, a refrigerator, to the cat and releasing it.
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Flaede

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Re: Community Fortress: The Star-ship
« Reply #96 on: February 13, 2009, 03:06:55 am »

Oh god. It is a bastardized Feline Butterology.
THis adapts to a sick and bloody version rather easily if I put any more thought into it. which I wont. (*lalalalala*)

...wait. So mailing an enemy your "lucky kitten foot" would really be a means of Destroying Them Utterly?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Selric

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Re: Community Fortress: The Star-ship
« Reply #97 on: February 13, 2009, 05:24:17 am »

No!... not cats!!!!!

but as for lava lasers, I've heard of people making magma launchers before. I'm not sure how it is done but you can construct a Melta turret I think.
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Vieto

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Re: Community Fortress: The Star-ship
« Reply #98 on: February 13, 2009, 06:46:12 am »

So:
1. send a cat foot to the enemy town.
2. put rest of cat inside ship
3. drop cat
...
Profit ;D
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Heron TSG

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Re: Community Fortress: The Star-ship
« Reply #99 on: February 13, 2009, 10:10:59 am »

well selric, that requires a lot of magma-proof pumps in order to pressurize the magma, and even then the magma won't go very far, due to gravity.
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TheMirth

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Re: Community Fortress: The Star-ship
« Reply #100 on: February 13, 2009, 11:43:01 am »

Yupdie's Journal

I have good news. Nearly everyone in front of me is dead. Lord Castellan has been made captain of the guard and I've convinced most of the other dwarves that he and I are going out*. I see that everyone is taking up chess and have decided to take it up as well. I must see if Hal can teach me, I'll have to cancel my morning power lunch to make room in my schedule networking and all the previous attendees are now dead anyhow.


*He's refused all my advances and didn't even respond when I offered to fluff his beard. I think his battles may have 'trimmed his beard'. No matter, there are other ways to get a beardrat if I can trick him into getting married to me.
« Last Edit: February 14, 2009, 01:32:29 am by TheMirth »
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Dragooble

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Re: Community Fortress: The Star-ship
« Reply #101 on: February 13, 2009, 06:16:36 pm »

i must have the mechanic!
Name: Elboogard
Profession: Astro-scientist

He developed the theory of prepetual cat motion. if you put a piece of buttered toast on a cats back butter side up, the cat and toast will spin forever because the cat cant land on its feet if the butter lands butter side down and vice-versa. he will try to propel the ship in some way with this along with the beer fuel and is fascinated by this "Vox Unit" Lord Castellan is proposing.
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Eagle

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Re: Community Fortress: The Star-ship
« Reply #102 on: February 13, 2009, 06:34:38 pm »

Hmm, the cat-butter would be useful for antigravity. Or maybe for preventing cave ins.

WorkerDrone

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Re: Community Fortress: The Star-ship
« Reply #103 on: February 13, 2009, 08:58:49 pm »

>Log #5 838 M41:

Further logging: Will keep an eye on this Sub-Human referred to as Yupdie. I have yet to learn most of these Sub-Humans names, only those that would matter. Obviously I can not be seen talking to most of these lesser beings. It would reflect badly on my combat record when I return to my Battle Brothers. Or if I die, the Emperor's embrace.

And if they fail to create that blasted Transmuter aswell, they shall all know the Emperor's embrace!

But back to my topic subject. Yupdie appears to become attached to me. A child of the Emperor can not be badly reflected upon by how a Sub-Human feels about him. But by the Emperor and Dorn aswell, I refuse to even talk to this Yupdie. It is starting to become a bothersome thing aswell. I have work to do, and making this Sub-Human script come out neatly, and with 'ink' or this black substance they use for writing, is important to certain works of text. I apparently have things to file away, not just Squats to keep in line, and Xenos to kill.

I will watch her from afar. If she makes further advances toward me, she shall get a week in the cells. If she does something further, I will request that she gets something further, what these Squats call 'hammerings'. Which involves two 'dwarves' as they call themselves, a large blunt object, and great amounts of pain and broken bones.

I may even have to slay her to defend my honour, and that of the Emperor.

Further Logs await.

Thought of the Day: The other species is a dangerous sort. But the other party is just as dangerous as any weapon.

>End Log.
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Dragooble

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Re: Community Fortress: The Star-ship
« Reply #104 on: February 13, 2009, 09:07:51 pm »

i see the space marine is starting to realize the value of hammerings. :)
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