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Author Topic: Dangersound - A community fortress  (Read 4044 times)

Kate Wissen

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Dangersound - A community fortress
« on: February 03, 2009, 01:29:37 am »

Hello again one and all, I'm back! My apologies to everyone in my last game, I had an unexpected hospital visit that took me out of the game. Sadly while I was away I also lost my harddrive... Yeah, it sucked. But I'm back and ready to go.



Pick out your dwarf, choose a name, a profession, and how you want to spend your starting points.You will have 70 points to assign to your dwarf. (That is enough to put your dwarf up to proficient in two skills. But you can spend it on items if you want.)

Picks and axes and work tools will be provided.

I will be taking whatever dwarf is unchosen at the end.

The dwarves:
Spoiler (click to show/hide)
« Last Edit: February 03, 2009, 01:53:45 am by Kate Wissen »
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One day I hope to create the Monkey Torture Chamber of Doom!

Haika

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Re: Dangersound - A community fortress
« Reply #1 on: February 03, 2009, 02:02:39 am »

Interesting. :) I didn't catch your last game, maybe a link to it so we know which one it was?

In any case, I'll sign up for Imush there. Change it to Amos, as for my points, I'd like him to be a trapper/mechanic/animal caretaker/animal trainer(low amounts).

He's a young dwarf who seeks to make his mark on the world by finding unique wild animals, and turning them into livestock. :) His goal is to capture every rare animal and achieve a breeding population.

Any points left over can go into carpentry for making cages if needed, or to bringing war dogs.
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FoboslC

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Re: Dangersound - A community fortress
« Reply #2 on: February 03, 2009, 02:29:40 am »

Sounds nice. Ill sign up for Kikrost.
Put him as proficient armorsmith and weaponsmith.
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A_Fey_Dwarf

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Re: Dangersound - A community fortress
« Reply #3 on: February 03, 2009, 02:34:36 am »

I'll sign up, can i take Mestthos the axe loving dwarf?
Put, 1 in hunting, 4 in tree chopping and 2 in carpentry and 3 in axedwarf.
As for stuff, give me a full set of leather armor and the axe.

Call me "Zigzag" with profession name as treebane.
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deathstar175

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Re: Dangersound - A community fortress
« Reply #4 on: February 03, 2009, 02:37:16 am »

I shall sign up as well,

Tesla, proficient Mason and Engraver.

Male and if possible with an outgoing personality.

Imush Adegfeb sounds like a good one.
« Last Edit: February 03, 2009, 02:39:03 am by deathstar175 »
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neo1096

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Re: Dangersound - A community fortress
« Reply #5 on: February 03, 2009, 02:38:52 am »

Neo, Proficient Hunter and Hammerdwarf
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Kate Wissen

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Re: Dangersound - A community fortress
« Reply #6 on: February 03, 2009, 02:56:41 am »

All male positions are filled after Tesla. Neo will have to be female or wait for a migration.

Tesla: Sorry Imush was already taken, I gave you the Kel dwarf. As it was the last remaining male.

FoboslC: What did you want your dwarf's name to be?

We have one remaining female dwarf. Any takers?
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One day I hope to create the Monkey Torture Chamber of Doom!

deathstar175

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Re: Dangersound - A community fortress
« Reply #7 on: February 03, 2009, 03:22:05 am »

Tis fine with me! :)
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thunderclan

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Re: Dangersound - A community fortress
« Reply #8 on: February 03, 2009, 03:24:20 am »

I'd like an immigrant when they arrive

Name: Crispin
Gender: Male
Profession: Sworddwarf
And a profession name of "The Warrior"
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neo1096

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Re: Dangersound - A community fortress
« Reply #9 on: February 03, 2009, 03:27:35 am »

I'll take a girl then.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Mook

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Re: Dangersound - A community fortress
« Reply #10 on: February 03, 2009, 03:29:28 am »

I always like to insert my own little OCD alcoholic avatar into community games. 

Name:  Mook
Gender: Female
Profession:  Miner/Cook (Proficient miner and cook).  No special equipment necessary.

If for some reason the last female dwarf is taken by the time I finish this post then I'd like a migrant with the same abilities/gender/name when one arrives.  Thanks.
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Kate Wissen

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Re: Dangersound - A community fortress
« Reply #11 on: February 03, 2009, 03:48:35 am »

Excellent, the opening positions are filled.

For anyone interested there are still migrant positions open!

The first post will be up later tonight or tomorrow.
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One day I hope to create the Monkey Torture Chamber of Doom!

FoboslC

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Re: Dangersound - A community fortress
« Reply #12 on: February 03, 2009, 06:12:17 am »

FoboslC: What did you want your dwarf's name to be?
Phoebos Hammerfall, please. :)
« Last Edit: February 03, 2009, 07:56:47 am by FoboslC »
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Vieto

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Re: Dangersound - A community fortress
« Reply #13 on: February 03, 2009, 06:54:04 am »

I'll take a migrant

name: Vieto
prefered profession: miner/mason/mechanic
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Yanlin

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Re: Dangersound - A community fortress
« Reply #14 on: February 03, 2009, 10:17:26 am »

Ooh. This sounds fun. I'll be an engraver. Just engraver. Doing a little stonecrafting and masonry here and there. I want him/her to be named Yanlin. Profession: Petraphiliac. I can be a migrant if need be.

Yanlin will be wearing a standard set of pig tail clothes. Nothing fancy.

Now here's how I'd like to spend my points. Spend them on proficient in engraving and competant at stonecrafting and masonry. If that's too much, remove some levels from stonecrafting.

Do we each get our own homes? AKA big dug out caverns with rooms in them? I'd like a nice tidy room with a few walls to enrgave. I want a bedroom and a dining room. In SEPERATE ROOMS. Yes. I'm noble like that.
« Last Edit: February 03, 2009, 10:21:46 am by Yanlin »
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