I've just recently remembered this hack'n'slash gem of a game, and so make this thread to share my joy.
http://www.larian.com/divinedivinity.phpI won't really bother to describe the gameplay of DivDiv - at its core it is still a "run'n'gun" action/RPG reminiscent of Diablo and its kin. Several things make it stand out though.
First, it's probably the only Diablo clone to have at least a hint of physics. It's got several physics puzzles, even (you have to throw apart a pile of crates to find a floor hatch on several occasions). It mostly excels in this because you can damage someone with an accurately thrown something, at least to my memory. And you can take anything that's not bolted down - any part of the scenery (unless it's a light source or a useless piece of flora) can be taken. And subsequently thrown. It's kind of like Oblivion in 2.5D. It's not without its own glitches, too. For example at one point in the game, a plot puzzle requires you to move a bed. To make the puzzle passable for anyone, it is made ridiculously lightweight. And the ingame inventory only accounts for weight. So, yeah.
On the other side of the spectrum is the concept of containers. A warrior who plans to become a rogue at some point (or has run out of lockpicks) can just take the whole locked chest of valuables with him, and store it in a safe place for later.
Second, it's the humor throughout. A small handwritten note about why stuff falls to the ground rather than anywhere else - located under an apple tree. The hero's comments about chests - "locked tighter than a dwarf's ale purse". A road sign to a dwarven settlement - "No beard jokes.". It's practically everywhere, subtle hints and references are all around.
After Arcanum, this is probably my most favorite game in the genre. Surely someone around here has heard of it as well. So, let us discuss it!