I'm sorry, Lego, I'm sure that you're a perfectly intelligent guy, but this... not quite so much.
No, I don't. In the game, whether or not you get a large gem is completely based on skill, implying that they all start out large. This is my logic.
If they were like real life, however, smashing a small gem would just get you more small gems, eliminating the possibility of dwarves completely failing to cut them. What you get now is not one small gem; it is a lot of small gems, hence why it refers to those items in plural. I modded in clear plastic as a gem, a small gem item of those are called "clear plastics." Plural.
Also, large gems are NOT completely based on skill. Only a few gems start out as large, and it takes a highly skilled gem cutter to have a decent chance at keeping them at an unusual size. Or at least, that's the effect that the game mechanics have, which only allow a gem to be cut large x% of the time, regardless how high the skill of the crafter gets.
That is exactly my point. Don't call me stupid; I was talking about how the game works. Jerk.
Still, no. Gems are really hard to cut.
So that should imply that gems are really hard to crush into an unusable powder. So gems shouldn't get absolute fail.
That seems a fairly solid suggestion for implementation, but there are a few problems:
Carpentry: Sawdust? Guy makes a mistake big enough mistake to make the wood unusable for what he's trying to do, and the wood gets completely dusted?
Masonry: The "stone" items aren't really giant boulders. The are piles of stones, which are carved into suitable shapes and assembled. Stone is tougher than it looks too; most of it anyway. Taking a chip out of floodgate quality stone would take a lot of effort. It would be hard to destroy it by accident.
Really, I think Ignoro's got it exactly right.
Masonry: Exactly, taking a chip of floodgate quality stone takes a lot of effort. Kinda like the effort we're applying all over the place with hand tools.
So you're now saying it should be hard to completely destroy the stone you are working with, yes?
Even with some sort of fake skill value, there's still no sense of control over the outcome.
Best argument I've heard this whole thread. I've been trying to work out how to say it, but it just never came out right. I hate it when that happens. Not you saying it, just me explaining things poorly.
Like right now.
Then don't have a merely competent craftsdwarf cut a legendary gem! Only a moron would do that.
Excuse me, but how does that solve the problem he was talking about? You still get random failures for
other things. You will at some times need to have all dwarves working. Random failures you cannot have any control over would just be a nuisance.
Oh and Pilsu, if you only have a novice architect, and you need a bridge,
badly, and it failed, killing some equally necessary people, where would the fun be?
Granite, I like to have sieges attack my fort, have merchants, megabeasts, everything, and be able to build stuff, so don't use that argument.
Bjlong: what does my mod have to do with this