I'm sorry, Lego, I'm sure that you're a perfectly intelligent guy, but this... not quite so much.
No, I don't. In the game, whether or not you get a large gem is completely based on skill, implying that they all start out large. This is my logic.
If they were like real life, however, smashing a small gem would just get you more small gems, eliminating the possibility of dwarves completely failing to cut them. What you get now is not one small gem; it is a lot of small gems, hence why it refers to those items in plural. I modded in clear plastic as a gem, a small gem item of those are called "clear plastics." Plural.
Um. Maybe it's just the Internet Stupidity Effect.
Fact: Gem mining still goes on. The large gems of the earth have not all been destroyed by incompetent craftsmen. We aren't running out of gems.
Fact: Gems do not all start out large. If they did, large gems would be much more common, since large gems are extremely rare and will thus be sold (in modern times) to those who can cut them properly.
Do you have any idea how freaking hard it is to smash a brittle gem out of solid rock into nice facets without breaking it into pieces and without any sort of modern equipment?!
Also, large gems are NOT completely based on skill. Only a few gems start out as large, and it takes a highly skilled gem cutter to have a decent chance at keeping them at an unusual size. Or at least, that's the effect that the game mechanics have, which only allow a gem to be cut large x% of the time, regardless how high the skill of the crafter gets.
That is not remotely what I said. Anyway, have you ever seen child do any crafting in a fort, aside from moods? No. As I said, and now emphasize, the game implies that crafting has some cultural significance to the dwarves. Children would probably watch various people working through out the day, and get some small idea on how to do these jobs. The dwarves that immigrate have, hypothetically, grown up somewhere, and should have done this as children.
And only someone too prideful for his own good, or just plain stupid, would crush a set of gems into powder before accepting them as shoddily cut.
Example: While generations pass during a constant war against the acid-spouting globbins, what was one a military outpost is now a full-fledged fortress, bane of all sorts of twisted alchemical creatures created by the Cult of Moar Cheese. They have developed the art of forging far beyond anything the world had ever seen, arming dwarves with suits resistant to the acid of the globbins and axes that would never dissolve. Yet, in this constant strife, the other arts have been neglected. Naught a single dwarf has seen a gem for decades, let alone
crafted one. Suddenly, a lone peasant miner discovers a cluster of magnificent star sapphires (which were renowuned in antiquity for the ease at which they could be shattered), collects some nearby stone into a workshop, and creates a beautiful gem! With its flaws, yes, but nevertheless stunning.
That story went off track at "suddenly," would you not agree?
Even less unusual, we have such a peasant born in a normal outpost with normal immigrants. and normal founders. Still, no. Gems are really hard to cut.
That seems a fairly solid suggestion for implementation, but there are a few problems:
Carpentry: Sawdust? Guy makes a mistake big enough mistake to make the wood unusable for what he's trying to do, and the wood gets completely dusted?
Masonry: The "stone" items aren't really giant boulders. The are piles of stones, which are carved into suitable shapes and assembled. Stone is tougher than it looks too; most of it anyway. Taking a chip out of floodgate quality stone would take a lot of effort. It would be hard to destroy it by accident.
Really, I think Ignoro's got it exactly right.
Masonry: Exactly, taking a chip of floodgate quality stone takes a lot of effort. Kinda like the effort we're applying all over the place with hand tools.
Even with some sort of fake skill value, there's still no sense of control over the outcome.
Best argument I've heard this whole thread. I've been trying to work out how to say it, but it just never came out right. I hate it when that happens. Not you saying it, just me explaining things poorly.
Like right now.
Then don't have a merely competent craftsdwarf cut a legendary gem! Only a moron would do
that.