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Author Topic: Alchemy Job Skill  (Read 909 times)

Flaede

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Alchemy Job Skill
« on: February 01, 2009, 08:05:14 am »

I recently created every job skill in weaponry.
Including the ones not usually listed, like TRACKING and ALCHEMY and MAGIC_NATURE...

...for fun, I added alchemist and druid (magic nature) to the job lists available to my citizens.

I was surprised, however, to see Alchemy as an assignable job once I embarked in fortress mode. Did I just miss it before? What does it do? are there any jobs available that were hidden (ie. not in the raws?) or is he just a glorified soap-maker right now.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

DarkSim

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Re: Alchemy Job Skill
« Reply #1 on: February 01, 2009, 08:45:37 am »

glorified soapmaker as far as i know.
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i2amroy

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Re: Alchemy Job Skill
« Reply #2 on: February 01, 2009, 01:09:45 pm »

Yep, just a glorified soap-maker.
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woose1

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Re: Alchemy Job Skill
« Reply #3 on: February 01, 2009, 01:56:28 pm »

Druid? O.o?
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Taritus

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Re: Alchemy Job Skill
« Reply #4 on: February 01, 2009, 02:05:17 pm »

Druids are useless.  They're just Elven leaders and have a high MAGIC_NATURE skill.  The only use for such a skill is faking magic with ranged weapons.
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woose1

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Re: Alchemy Job Skill
« Reply #5 on: February 01, 2009, 02:27:12 pm »

Oh... well in that case:
...glorified soap-maker right now.
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Flaede

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Re: Alchemy Job Skill
« Reply #6 on: February 02, 2009, 01:24:39 am »

Druids are useless.  They're just Elven leaders and have a high MAGIC_NATURE skill.  The only use for such a skill is faking magic with ranged weapons.

But having a staff that gives skill in Magic Nature instead of Mace ends up with a dwarven druid... which is kinda cool. I was hoping the Alchemist Tongs weapon would actually have a USE once he was leveled up. I guess not.

...and I still really want to know what the TRACKING skill signifies.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Boksi

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Re: Alchemy Job Skill
« Reply #7 on: February 02, 2009, 01:13:26 pm »

It's used by world-gen adventurers.
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Flaede

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Re: Alchemy Job Skill
« Reply #8 on: February 02, 2009, 06:46:51 pm »

to do what?
because my Adventurer has a trackers dagger. which uses tracking... so I want to know the use of nice little skills he may be picking up.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Earthquake Damage

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Re: Alchemy Job Skill
« Reply #9 on: February 02, 2009, 09:50:09 pm »

...and I still really want to know what the TRACKING skill signifies.

While only used by world-gen adventurers, enabling Tracking for your civ will cause all migrants to start with Ambushing (IIRC;  I don't think they get the actual Tracking skill from it).  So you'll never see anyone with the job title Peasant unless they came to your fortress as a child.

Completely useless, but interesting.
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Flaede

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Re: Alchemy Job Skill
« Reply #10 on: February 02, 2009, 10:00:09 pm »

wait. you can enable tracking as a JOB?
that is so frikking awesome!

ninja migrants.

"the peasants are here"

"AAAA! Where'd you come from?!"

Also - using that knife in adventure mode just got better. I'm confused, though, what is SNEAK, then?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]