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What constitutes good game design and what does not is a matter of opinion -- not fact; you can't know it. Fun and Realism aren't necessarily mutually exclusive.
You continue to argue that making things more realistic is going to lead to a more fun game, without even considering what doing so would actually accomplish. For one, travel times would be virtually eliminated. A human can easily walk 4 kilometres per hour, yet apparently dwarves walk at a rate of a few metres per hour. You'd have to make sure that you have stringing materials for your crossbows, bathroom facilities with a working sewage system, and to remove all of the spoil from mining projects before you can move indoors. There are any number of "realistic" changes that could be made which wouldn't add anything useful or fun to the game.
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And how did your dwarves learn this information? There also the massive modifier you could use in the description along with others. You tend to stick with "really strong" for argument. I really think knowing how much a creature can lift is cheating. Sorry.
You've dodged the argument. You claimed that qualitative statements provide more information than quantitative ones. I've just shown that you're incorrect. Whether the dwarves can observe this information or not is completely irrelevant to the question of which type of statement contains more information.
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If a creature can lift a 4000kg is useless information? I'm used to lbs but it still sounds like a lot. There is a difference between you and me. You take offense at the insinuation that you maybe somehow cheating at a game. I do not. In fact, if I play a game like Angband, I constantly cheat by making copies of the savefile, which the game automatically deletes and the documentation says is cheating.
Cheating makes any accomplishments in a game illegitimate. You can cheaet all you want in Angband, but what that means is that you can never actually win the game.
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What about seeing hit points? If you can't turn that into a tactical advantage, I would be stunned.
So what if a person can turn it into a tactical advantage? I can also use the fact that I'm smarter than a computer to create a tactical advantage. Creating a tactical advantage is hardly cheating.
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Exactly, you can do anything you want in a single player game you want. I don't consider cheating at a single player game wrong either.
Actually, it's pretty obvious from your posts in this thread that you do consider it wrong. You were the one who posited that it would be a bad thing for people using options that provide more information to post about their accomplishments on a forum.
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Is this weak spot in armor often hit by darts? Iron armor?
Why not? Armour hardly covers every location on a person's body, and can't cover the most vulnerable parts (the major joints all have arteries running close to the surface) with anything other than flexible materials. Any attack that exceeds AC in D&D is one that bypasses armour. You are also likely assuming that a dart is referring to the tiny objects used for target practice in the modern era instead of something closer to a throwing knife.