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An argument from realism is not particularly strong when discussing a computer game that's already set in a purely fantastical world with little relation to the real world.
First off, you are trying to use a limitation of the language, to win an argument. You know very well what I meant, because I assume you're intelligent enough to. The difference is having a humanoid creature such as an elf, who is only slightly different from a human (for sake of argument) be able to go outsidem naked in a place colder than Antarctica, and not freeze to death as expected. That versus having such a creature, who we logically defined so, freeze to death in that kind of situation. If you are saying that you can't make a distinction in realism between those two situations, then I would think that lack a certain mental capacity. As it is, I do think you can distinguish between the two. Honestly, I think you're trying to use a cheap way to win an argument, because honestly you come off as intelligent.
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This is completely incorrect. Qualitative descriptions always provide less information than quantitive descriptions. This point is not arguable, it is a simple fact.
Yeah right, Like abilities in D&D games aren't Qualitative descriptions labeled with numbers. In fact, when you translate the system into code on a computer, the value like STR: 18, really just turns out to be an index value that you use to access values in various lookup tables. There usually isn't a mathematical formula used with that value itself. Also, remembering an older version of Dungeons and Dragons, humanoids tend to range from 12 to 18 in the abilities, then you have dragons and titans not to far off at around 25 (if I remember correctly) What exactly is difference between STR 17 and STR 18. Also the system gets kinda limited when you start adding new PC races with racial modifiers (Vampire: STR + 3) This system is scaled since humans tend to deal with small values.
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Yes, the argument appears to be one sided because the argument _is_ one sided. On one side, you have people who are trying to control how other people play the game. They want to prevent people from even having the option to figure out how the game systems work. These people want to call metagame knowledge cheating. This viewpoint is essentially no different than telling anybody who bothers to learn how to play the game a cheater. It is absolutely impossible for any player to not take advantage of metagame knowledge.
I suggested a wizard mode. That's not too far off from the init file. If I favor the option in a wizard mode how am I trying to control how *you* play the game. The main thing is: I want the player to know that they are getting a small advantage over a player that plays the game in standard mode. The thing is I can see someone bragging in the forums about something they did, but they did it using things that let them plan ahead that other players didn't have. "Carps! Ha, I knew to avoid those suckers!" "I don't have trouble losing my dwarves in scrimmages." (player had hit points visible.) Perhaps, a more political correct way to do this is to have different difficulty levels, where you can't see creature stats and enemy hit points on hard by turning it on going to a certain menu.) Seeing the hit points really does give you a greater advantage. Period.
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The wiki is nothing more than a kludge that covers up the complete lack of in-game information in Dwarf Fortress. Almost all of its information should have already been included in the game by this point.
I probably went too far with my statement. The Wiki does have a lot of needed information, like building types, and so forth. But when you start getting to spoilers like Demon Pits, creatures stats, and so forth, then you are not discovering those things as the game meant you to. It's like I said: A Novice player can become a good player reading the wiki. Take the old game for instance, the lava would kill your miner, so the wiki suggested to use a none skilled immigrant as a pawn. The wiki in that case both revealed something you were supposed to find out, and taught you strategy you should develop on your own. Now, I'm not saying that it is immoral for you to look that up, but if you a fairly intelligent person, you should realize that you gained an advantage over someone who didn't read the wiki. Also, if you did your homework, should you rally brag about beating the fortress on your first try in the forums? There are people who do that.
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quote:You have to remember, a computer is good with numbers, a person isn'tSpeak for yourself.
Nope, I am speaking for our species. I've taken so much math in my life that I've developed a distaste for it. I've taken up to Calculus 3 at the university, which was using three integrals xyz for three dimensional stuff If I remember correctly. I've tutored math as well, but that doesn't mean that me or we as species are number crunchers. If you say you are good at numbers, I say compared to what? Humans? Can you instantaneously give me the result of (234213.4234/(134314.23x45431.12+5432.1)) + 2/3 - log(13) to me? I put that into a computer and I get an instant answer. Also, humans have 8 Bit memory according to a Psychology class I've taken, on a section that examined the human mind. If I give you 5 numbers to recall in a sequence you can do that. If I go over 8 you'll start having problems. That's why paper and pencil games use small numbers, and less realistic equations. That's why they often times seem unrealistic when you convert the system to the computer. I remember playing Baulder Gate once, and I killed a fully armored knight by throwing darts at him. How realistic does that make that system? I guess that's where a DM would step in and have the darts bounce off the armor.