Arguing that because people love computer RPGs that blatantly show numbers, thus they will love this option is pretty flawed, because people *also* love computer RPGs that *don't* show these numbers (DoomRL and Crawl, for example, which will at most only show *your* numbers [and a limited set of them, at that] and not the numbers of your enemies anywhere in-game). Also, just because people love computer RPGs that blatantly show numbers doesn't mean that they would suddenly stop loving them if there were no numbers, or even that there would be something genuinely missing from the games without them. It was just the most convenient way to convey concrete and discrete information; said information doesn't *have* to be conveyed in a discrete manner for the game to be enjoyable or understandable, and if you enjoy investing yourself in the substantiality of the world, it can impede enjoyment if you suddenly see numbers pop up indicating damage amounts. IMO, if this were my game, I would shoot this down completely, because having as little reason as possible to suspend your disbelief, to come crashing back into the reality and be able to say "It's just a game", should be one of the key goals of any game that is as ambitious as DF. Since it's not, I could live with it being in the ini file.. just don't expect me to ever turn it on.