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Author Topic: Thomas Biskup thinking of releasing ADOM's source code.  (Read 4169 times)

chaoticag

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Thomas Biskup thinking of releasing ADOM's source code.
« on: January 30, 2009, 05:25:28 am »

http://www.adom.de/forums/showthread.php?t=745

I'm suprised this hasn't been mention here yet, but Thomas Biskup stated in the beggining of this year that he might release the source code because he doesn't have that much time to work on the game. It might be public, it might be to a dev group or he might not do it at all.

The more significant part of this is that people might learn a lot from the source, such as how to generate good random levels and so on, but this might end up with ADOM getting a rediculous amount of variants such as Angband has.

What do you think?
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Mephisto

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #1 on: January 30, 2009, 10:02:59 am »

I didn't think it was news. I think he's been saying that since '07 or earlier.

The readme says he'll release it when it gets to version 1. It's past version 1. I doubt it's going to happen.
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Sowelu

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #2 on: January 30, 2009, 12:02:00 pm »

Oh awesome!  I kinda hope he does release it.  And I think he just might.  I'd love to see what the obfuscations around the SoO and stuff look like in code.
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E. Albright

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #3 on: January 30, 2009, 01:49:19 pm »

If absolutely nothing else, it'd be nice to see "official" fixes for the nastier outstanding bugs (rather than the current hex edit hacks).
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inaluct

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #4 on: January 30, 2009, 08:37:01 pm »

I hope he releases it, but it's sort of sad to say that he's much too late. ADOM has been slipping for a long time. Soon, it will fall to Dungeon Crawl, and the world will be held in the iron, vice-like grip of The King of Roguelikes.

No, but really, he shouldn't have waited this long. ADOM's lost too much playerbase to Crawl and DF, which is why it took a while for this topic to be made.

Besides, I doubt that he'll do it, anyway.
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cowofdoom78963

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #5 on: January 30, 2009, 09:30:04 pm »

I hope he doesnt, mainly becuase varients suck IMO
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inaluct

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #6 on: January 30, 2009, 09:45:01 pm »

Hey did anything ever come of those Trident of the Red Rooster rumors? Something about a volcano, or a hotel, or somesuch ADOMery?
« Last Edit: January 30, 2009, 09:48:19 pm by inaluct »
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Mephisto

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #7 on: January 30, 2009, 09:50:46 pm »

I hope he doesnt, mainly becuase varients suck IMO
Must not have played SLASH'EM or Steamband? [ED] Maybe it wasn't Steamband. There's so many variants, I can't even remember which I liked!

I'd love to see the source. If people put time and effort into it, they can produce a good variant.

RE: TotRR
Take this as you will. It could just be some guys screwing around on the interwebs.
Linkie
« Last Edit: January 31, 2009, 12:07:25 am by Mephisto »
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Fenrir

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #8 on: January 30, 2009, 09:54:39 pm »

I hope he doesnt, mainly becuase varients suck IMO
Just don't play them. I'm rather eager to learn from his code.
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Dasleah

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #9 on: January 30, 2009, 10:33:57 pm »

More variants means more roguelikes to play. Sure, a few of them are pants, but some turn out to be just as good as the original.

I don't get the excuse that he's using saying he doesn't want to release the source because he doesn't want to see people doing things with his code that he doesn't like (variants and the like). That seems... well, stupid to me. It's not like the original will ever disappear. And no matter how successful or popular the variant, it'll always be known as an 'ADOM' variant. To me, it's like the creator of blue paint refusing to release it because he's scared someone will make Smurf porn with it. He's sitting on a great base of potential creativity, fun, and excitement - you can't let the people who do something you don't like with it ruin for the people who will actually do something good with it.
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Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

Sowelu

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #10 on: January 30, 2009, 11:13:27 pm »

TotRR I think is already well known as far as I know, thought it was well established that it's needed to win the game with an ultra ending.  Been done many times (not by me, not by a long shot)

Volcano is well established as a remnant string from earlier versions.

Scroll of Omnipotence...You can't read it, and there's a string hidden in the EXE associated with it that some people managed to extract.  As far as they can tell, it was a keyboard mash produced by someone banging on the home row or something, so the general assumption is that it's just there to trick decompiling people.

Also, steamband is so hardcore unfinished.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

cowofdoom78963

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #11 on: January 30, 2009, 11:24:02 pm »

More variants means more roguelikes to play. Sure, a few of them are pants, but some turn out to be just as good as the original.
More variants=more Shit copies of a good game, I mean I honestly cant see how anyone could see a variant as a good thing. And also "a few of them are pants"? , no MOST of them are pants. And Personaly Im tired of bad copies of angband covering whole lists.
Quote
I don't get the excuse that he's using saying he doesn't want to release the source because he doesn't want to see people doing things with his code that he doesn't like (variants and the like). That seems... well, stupid to me. It's not like the original will ever disappear.
Im sure its not just that, I think I read about some secrets in the game he wants to preserve or something.
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you can't let the people who do something you don't like with it ruin for the people who will actually do something good with it.
There might be 2 or 3 good variants of adom and the rest are just going to be the same game except you can play as a dog or some other pointless addition like that.

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inaluct

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #12 on: January 30, 2009, 11:43:59 pm »

Quote
you can't let the people who do something you don't like with it ruin for the people who will actually do something good with it.
There might be 2 or 3 good variants of adom and the rest are just going to be the same game except you can play as a dog or some other pointless addition like that.

Will that really ruin the game for you? That there are other people playing a different game based on the one you're playing, but their game is stupid?
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cowofdoom78963

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #13 on: January 31, 2009, 12:06:23 am »

Quote
you can't let the people who do something you don't like with it ruin for the people who will actually do something good with it.
There might be 2 or 3 good variants of adom and the rest are just going to be the same game except you can play as a dog or some other pointless addition like that.

Will that really ruin the game for you? That there are other people playing a different game based on the one you're playing, but their game is stupid?
Well really its more of a fact their a waste of space and fill up lists, I've grown so tired of seeing endless waves of Xbands every time I try to find some unique rouge I havent played.

I mean its like I keep having to feast my eyes on this kind of crap(and no, these arent real variants, but due to the excesive amounts of them I woudent doubt it) every time I look for something:

nozomband - Ive taken all of the zombies out of angband! Thus making (some random quest) somewhat resonable!
Beggarband - You can now play as a beggar, BUT now their stats are WAY higher! I mean you start with 99 in all your stats + 100 wands of majic missile!
angband 10.1242.2 - Ive reballanced the game in various areas
WTFband - I MADE THE GAME SO RANDOM! I put cars and guns and that guy from bleach on it!
psangband - Ive changed the size of the second dungeon to be smaller. Also I put super mutants on that level.


And that makes up mabey oh... 70 to 80 percent of the types variants that I've seen. Honestly I dont see anyone who would have reason to play any of those, at least not for more then 13 minutes before they get bored. And I dont want to think of seeing this kind of stuff when I think of ADOM.
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inaluct

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Re: Thomas Biskup thinking of releasing ADOM's source code.
« Reply #14 on: January 31, 2009, 12:12:05 am »

Well, I haven't heard of many variants at all of Crawl, even though it's open source. How can you be sure that people will even MAKE all those variants.

Also, nozomband cracked me up.
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