Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Cloth Constructions  (Read 2338 times)

OneTrue

  • Escaped Lunatic
    • View Profile
Cloth Constructions
« on: January 26, 2009, 09:45:07 pm »

It should be possible to build ceilings from cloth. Dwarves would not be able to walk on top of them, but they would protect against rain and sunlight.
Logged

Granite26

  • Bay Watcher
    • View Profile
Re: Cloth Constructions
« Reply #1 on: January 26, 2009, 10:33:53 pm »

not bad.... ricepaper walls, too?

inaluct

  • Bay Watcher
    • View Profile
Re: Cloth Constructions
« Reply #2 on: January 27, 2009, 01:22:07 am »

What about tents?

Also, paper walls brings something up: there should probably be a state of mind or designation that allows creatures to just walk through them. Not that dorfs shouldn't be able to, but that in a fight, they'll just plow through them. Otherwise, they won't. Invaders would obviously just run through them anyway.
Logged

Rhodan

  • Bay Watcher
    • View Profile
Re: Cloth Constructions
« Reply #3 on: January 27, 2009, 08:41:58 am »

I think stuff like this will come in once Toady works out a proper cave-in system, with material strengths and weight being important factors for constructions.
I'd love to see creatures deciding to just smash through walls if they're strong enough to do so.  A dragon would just smash or burn wooden fortifications, while a human with a shield might decide to smash through a window and jump, just as the booze stockpile behind him explodes in a great ball of fire.
Logged

Mikko

  • Guest
Re: Cloth Constructions
« Reply #4 on: January 27, 2009, 08:46:10 am »

A human with a shield might decide to smash through a window and jump, just as the booze stockpile behind him explodes in a great ball of fire.
James Bond has been quite awesome lately. He had to escape fire lately.
Logged

G-Flex

  • Bay Watcher
    • View Profile
Re: Cloth Constructions
« Reply #5 on: January 27, 2009, 11:36:34 am »

Cloth constructions just remind me of how much I want wall decorations (tapestries/banners). And cloth decorations on things like doors/windows.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Cloth Constructions
« Reply #6 on: January 27, 2009, 12:40:59 pm »

How would you build that ceiling...Designate it like a bridge?  Obvious problems with building a 6x6 floor that you can't stand on.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Cloth Constructions
« Reply #7 on: January 28, 2009, 09:48:18 am »


 Now naturally cloth would have a strength value, so lighter creatures and objects would be able to walk on cloth construction and heavier ones would collapse it. Thus we can have human cities with kobold thieves jumping across the cloth roofs of the streetside shops to evade guards.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

irmo

  • Bay Watcher
    • View Profile
Re: Cloth Constructions
« Reply #8 on: January 28, 2009, 08:24:15 pm »

How would you build that ceiling...Designate it like a bridge?  Obvious problems with building a 6x6 floor that you can't stand on.

Like a bridge, exactly.

The problem I see with material strength values determining who can walk on surfaces is pathfinding. If the dwarves don't understand that this cloth canopy won't support their weight, they'll fall through it every time. Now if you make it out of giant cave spider silk, maybe it's strong enough to support one dwarf but not two. How do you handle that in pathfinding? It seems like it has to be a binary walkable/non-walkable choice at some level.
Logged

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Cloth Constructions
« Reply #9 on: January 28, 2009, 11:57:10 pm »

or just have it build like a road, where the dwarves just bring the cloth there, and they sew themselves into place.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Rhodan

  • Bay Watcher
    • View Profile
Re: Cloth Constructions
« Reply #10 on: January 29, 2009, 03:53:06 pm »

Perhaps a large roof of cloth would need supports for construction.  Otherwise it'd just fall apart halfway.
Perhaps once all the fancy construction strengths and stuff comes in, bridges would need supports on both side before being constructable, if the bridges material cannot support itself.  This might even be a job for the architect, who decides whether the designated bridge is feasible, demanding stronger materials or more supports before starting construction.
A lousy architect might just allow construction either way causing unfortunate accidents.
A good architect might be able to construct a bridge so that it holds up in an otherwise unstable state until sufficient support is reached.  Same for cloth roofs.
Logged

Hectonkhyres

  • Bay Watcher
  • Has a Fetish for Skulking Filth-
    • View Profile
Re: Cloth Constructions
« Reply #11 on: January 29, 2009, 05:22:17 pm »

Now if you make it out of giant cave spider silk, maybe it's strong enough to support one dwarf but not two.
Hm. I think I would rule that GCS silk would be strong enough to hold precisely one GCS plus one screaming dwarf in full platemail. After all, thats what GCS silk if for.

Also, I would guess that walking on a cloth surface that can't hold your weight would just tear a one tile wide hole and plummet you to your doom rather than cause extensive damage. Unless the falling creature manages to grab the edge before he plummets to his doom... in which case he tears a long strip and is swung into a nearby wall like bloody Indiana Jones. Repairing the damn thing would require you erect some scaffolding... which would require we add in such a thing as scaffolding.
Logged
And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Cloth Constructions
« Reply #12 on: January 29, 2009, 07:28:30 pm »

we have scaffolding, just call it stairs though, okay? Also, I don't like the idea of having supports for bridges, especially if you're building one on top of a rain catcher or a river. Maybe you'd need supports at the ENDS however.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Savok

  • Bay Watcher
    • View Profile
Re: Cloth Constructions
« Reply #13 on: January 29, 2009, 08:38:13 pm »

We don't have scaffolding. Toady is working on more proper scaffolding for the next release.
Logged
So sayeth the Wiki Loremaster!

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: Cloth Constructions
« Reply #14 on: January 29, 2009, 08:46:43 pm »

We don't have scaffolding. Toady is working on more proper scaffolding for the next release.
Rly?
Logged
Pages: [1] 2