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Author Topic: The birth(and eventual death) of a roguelike  (Read 5429 times)

qwertyuiopas

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The birth(and eventual death) of a roguelike
« on: January 25, 2009, 06:58:21 pm »

So, I don't want to wait for the eventual official thread, and want practice for it, so I will start making my own roguelike.

This thread will document the progress.

Schedule:
  • 01/25/2009:
    • 6:56 PM: This thread was started
    • 7:19 PM: Gut old code from copy-pasted base
    • 8:09 PM: Basic drawing functions
    • 8:54 PM: String drawing
    • 9:18 PM: Debugging why the string drawing is not working(It was my old enemy: char vs unsigned char)
    • 10:11 PM: Simple keyboard input
  • 01/27/2009:
    • {ongoing} levels/characters planning
    • 6:26 PM: Level storage
    • {current} Level drawing
    • {next} Test character on level, reacts to simple direction movement
« Last Edit: January 27, 2009, 06:26:43 pm by qwertyuiopas »
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qwertyuiopas

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Re: The birts(and eventual death) of a roguelike
« Reply #1 on: January 25, 2009, 06:59:02 pm »

{reserved, in case the list grows too long}
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qwertyuiopas

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Re: The birth(and eventual death) of a roguelike
« Reply #2 on: January 25, 2009, 06:59:41 pm »

{reserved, in case the list grows too long}
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Fenrir

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Re: The birth(and eventual death) of a roguelike
« Reply #3 on: January 25, 2009, 07:07:25 pm »

May you have much success, Qwerty.
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a1s

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Re: The birth(and eventual death) of a roguelike
« Reply #4 on: January 25, 2009, 07:09:11 pm »

First off, good luck in your new (if a little cliche'd) beggining. however wouldn't this be better served in 'the other games' subforum?

also How long are you planning on making that list? you can have up to 40 KB of text in one post, you know...
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Dasleah

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Re: The birth(and eventual death) of a roguelike
« Reply #5 on: January 25, 2009, 07:11:49 pm »

Yar, good luck  ;)

We're hammering out the details of the 'official' Bay12Games Roguelike Competition behind the scenes, but something like this is fine. So everyone else that wants to do something for the comp, feel free to start now and get some practice.
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Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

qwertyuiopas

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Re: The birth(and eventual death) of a roguelike
« Reply #6 on: January 25, 2009, 07:16:15 pm »

Well, I plan to have more than one list item done each day, and maybe some details, maybe some images, so I don't know if it will ever get too big, but I would rather not find that 2 posts is not enough.
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inaluct

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Re: The birth(and eventual death) of a roguelike
« Reply #7 on: January 25, 2009, 07:34:23 pm »

Huzzah! Anything unusual planned for it?
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qwertyuiopas

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Re: The birth(and eventual death) of a roguelike
« Reply #8 on: January 25, 2009, 07:45:48 pm »

Not yet, maybe once I have a basic engine up and running.
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Vaiolis

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Re: The birth(and eventual death) of a roguelike
« Reply #9 on: January 25, 2009, 07:59:01 pm »

Good luck with it ;)

might I ask what language you are using to make it?
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qwertyuiopas

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Re: The birth(and eventual death) of a roguelike
« Reply #10 on: January 25, 2009, 08:11:01 pm »

C and openGL.
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Zai

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Re: The birth(and eventual death) of a roguelike
« Reply #11 on: January 25, 2009, 08:13:57 pm »

Yeah, good luck with this.

Originality is always good, by the way. Why I say this, I'm not too sure.
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Fishersalwaysdie

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Re: The birth(and eventual death) of a roguelike
« Reply #12 on: January 26, 2009, 07:30:02 am »

I hope the eventual death will be one from old age.
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qwertyuiopas

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Re: The birth(and eventual death) of a roguelike
« Reply #13 on: January 28, 2009, 09:42:39 pm »

Well, I got lazy about recording EVERYTHING I did, but now I too have an @ walking around the screen.
The blue tile is the current position of the mouse:)
The walls are visual only but spawned in-game.

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Fenrir

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Re: The birth(and eventual death) of a roguelike
« Reply #14 on: January 28, 2009, 09:48:04 pm »

Very good. Keep us informed!
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