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Author Topic: Countdown To Damnation; WorkerDrone's RTD: Turn 13!  (Read 21675 times)

Emperor_Jonathan

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #300 on: April 12, 2009, 10:42:27 pm »

TURN GO
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WorkerDrone

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #301 on: April 12, 2009, 10:48:02 pm »

I'LL GET TO IT, DON'T WORRY.

SPEAKING OF WHICH, LOOK WHO'S TALKING.

WHY DON'T YOU GO UPDATE SPACE ADVENTURE?!

Okay, enough caps. Far to much caps.
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neo1096

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #302 on: April 13, 2009, 01:50:48 pm »

Sorry I'm late. I begin to teach earth magic to minions while practicing it on my own.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Emperor_Jonathan

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #303 on: April 13, 2009, 06:19:07 pm »

I'LL GET TO IT, DON'T WORRY.

SPEAKING OF WHICH, LOOK WHO'S TALKING.

WHY DON'T YOU GO UPDATE SPACE ADVENTURE?!

Okay, enough caps. Far to much caps.

You don't have to draw 4 pictures for every update.
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Errol

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #304 on: April 14, 2009, 08:02:02 am »

Errol mandates updates (0/1)
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WorkerDrone

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #305 on: April 14, 2009, 09:00:58 am »

WorkerDrone Counter Mandates Silence (0/10)

I'll update today. So far, I haven't put off an update when I've set a time.

Of course, I have been dicking around when ever I say ''It'll come soon! I promise!"

However funny that is, Its gotta stop, so the Updates should start coming in faster.
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Vlynndar

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #306 on: April 14, 2009, 09:42:15 am »

Gah timezones. Your today lasts six hours longer than mine.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

WorkerDrone

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #307 on: April 14, 2009, 04:21:03 pm »

Okay a few things.

First, I'm pulling together the update right now. If no one posts, I'll just put it into this one.

Second, I will use the Spoiler Tags, but I'm going to make things much neater. For one thing, Rolls will be left in the open. Second, Names will be labeled on each Spoiler Tag, so just open yours and the ones relating directly to your turn. Or if your like Dwarfoholic, read everything to put it to your advantage later like some sort of crazy mastermind.

Thidly, I notice only eight of your posted your turns. One absent would be...ah, Flint, and...who else...oh Wimdit. So.

Heres the thing, I'll have the update ready, but do you guys want me to post it now when its done, or wait for those two to do so?

If you decide I should post it right when its done, I won't PM them. They can catch the next turn, though they could have been important this turn. They'll be NPC's for a round, and when they come back, they can do something themselves.

To that note, NPC rolls are as follows.

1: Something generally hindering the players, or something that gets themselves hurt. NPC's who get this roll will 100% of the time get hurt, or hurt some one else.

2: The NPC will to nothing to help the players. There is also a chance that it will do the exact opposite of what the Players wanted to do.

3: The NPC will barely do anything in aide of the players, and will not do much to help towards a goal or fight an enemy.

4: This is a slightly better version of 3.

5: This is a success. (I will do a secondary roll as always if there are special conditions involved, that way 5 isn't always a quick button to success all the time.)

6: Overshoot. The NPC will do something amazing, like bring down a giant lumbering Robot that was about to kill you all. However, it will also likely take that chest filled with riches that you were suppose to obtain for a king, and run away.
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Dwarfaholic

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #308 on: April 15, 2009, 11:53:19 am »

Update?
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Errol

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #309 on: April 16, 2009, 01:24:21 pm »

Flint and wimdits actions are missing. At least Flint should be around...
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Wimdit

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #310 on: April 17, 2009, 12:55:57 am »

Sorry. I was unexpectedly without internet for the past ten days.

So. I RIP OFF THE TROLL'S ARMS and USE THEM LIKE GLOVES. This will make me STRONG, somehow.
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Flintus10

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #311 on: April 17, 2009, 04:14:34 am »

I was on holidays for a week at short notice, but still i have time to post my turn so that's great  ;D

I will conjure some kind of giant flying machine with a manual on how to use it of course
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Errol

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #312 on: April 17, 2009, 04:21:32 am »

Now, Workerdrone, you have no excuse, so do the damn turn.
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WorkerDrone

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #313 on: April 17, 2009, 08:17:53 pm »

I'll get it up.
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Vlynndar

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 13!
« Reply #314 on: April 18, 2009, 01:34:16 pm »

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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.
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