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Author Topic: Countdown To Damnation; WorkerDrone's RTD: Turn 13!  (Read 22186 times)

Jackrabbit

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 10
« Reply #210 on: March 31, 2009, 01:31:38 am »

I am the minister of getting totally smashed. Intaluct reinstated me.
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WorkerDrone

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11
« Reply #211 on: March 31, 2009, 01:49:35 am »

Turn 11:

Flint:

Roll: 3

You mutter a quick apology, and notice your arm is glow much brighter then before. It starts to blind you in fact, and then dies down. You notice that your shoulder is starting to turn blue, so you surmise that...the glow means something bad.

Vlynndar:

Roll: 3

You menacingly propose what's going to happen if any of them run away, or fail to be a good splint. Most do in fact cower and retreat, but you manage to grab one anyway. You make your way over to 'Neo' and offer him help.


Dwarfaholic:

Roll: 3

Frustrated with little success in getting your minions under control, you finally get them into doing something useful. A group of them leave and exit into the ONE tunnel. At least they won't get lost.

Meanwhile, you practice one of your 'dark spells' on a random minion, knowing that you have dozens more at any rate. The minion spasms and gasps, and then stands rigid. It seems you've paralyzed it.

Neo:

Roll: 1

You fail to melt your way into the cliff-face. Instead you melt your way THROUGH the cliff face, falling down to the ground!

You splatter onto the ground, disorganized, but not dead. You haphazardly collect yourself, while what little sensory you have left notes that you are on a grassy plain, and their are lights in the distance.

Jackrabbit:

Roll: 2

You attempt to pray to a God of Darkness, but for some reason nobody answers. Its only after several minutes that you understand the fact that THERE IS NO GOD OF DARKNESS.

Emperor_Jonathan:

Roll: 6

In good respect to Flint's apology, you too say your sorry. With intent on helping Flint, you notice he doesn't look well, and the blue affliction is spreading from his arm. You look around, and notice something in the remains of the little blue peoples village. You pick it up and hoping it'll do something, put the strange bead on Flint's arm. The blue affliction starts to rapidly retreat into the bead, and finally vanish. The bead vanishes before you reobtain it.

NPC's:

'Neo':

With help from Vlynndar, Neo's arm is SOMEHOW splinted with a minion. He still doesn't look to good, but you think he'll get better, you knock him out with a light punch, and drag him over your shoulder to deal with later.

_____________________________________________________________________

Status:

Neo:
Spoiler (click to show/hide)

JackRabbit:
Spoiler (click to show/hide)


Vlynndar:
Spoiler (click to show/hide)

Dwarfaholic:
Spoiler (click to show/hide)

Flint:
Spoiler (click to show/hide)

Emperor_Jonathan:
Spoiler (click to show/hide)

NPC's:

'Neo':
Spoiler (click to show/hide)

Minions:

Spoiler (click to show/hide)
_____________________________________________________________________

What will our heroes do with 'Neo'?

Will they finally leave the cavern to the world around them?

WHERE THE HELL IS JACKRABBIT ANYWAY?
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WorkerDrone

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11 Four New Slots!
« Reply #212 on: March 31, 2009, 01:55:46 am »

Four new slots open people!

Get 'em while there hot.
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Jackrabbit

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11 Four New Slots!
« Reply #213 on: March 31, 2009, 01:58:22 am »

AT LAST

Drops vodka bottle

I explore my surroundings
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Emperor_Jonathan

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11 Four New Slots!
« Reply #214 on: March 31, 2009, 02:45:50 am »

Leave to the outside world!
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Vlynndar

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11 Four New Slots!
« Reply #215 on: March 31, 2009, 05:36:20 am »

Hang on, can I get an update on where everybody is and how they got there? AKA a map?

I know I'm with 'Neo' in the pillar chamber, and some people touched a glowy thing on the wall and are now in a mansion. Does that tunnel lead to a cliff overlooking a grassy plain?
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Flintus10

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11 Four New Slots!
« Reply #216 on: March 31, 2009, 05:55:05 am »

I'll conjure up a nice new set of armor to match my screw driver.
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muwahahaha

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11 Four New Slots!
« Reply #217 on: March 31, 2009, 06:50:51 am »

Woo! I just read the majority of the thread and have to say: Fun!

Also: may I apply for one of the open slots?

Name: Tamunshin

Action (If I get one, that is, if not, disregard) : I begin to learn ways to magically manipulate peoples bodies by merging 'Neo's arm with the minion that is being used to splint it.
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WorkerDrone

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11 Four New Slots!
« Reply #218 on: March 31, 2009, 09:47:03 pm »

Everyone but Neo, some Minions, and Jackrabbit is currently in the chamber. Jackrabbit is in Grand Hall. Only him.

Yes. The tunnel leads only one way. Out. Now get out of the damn chamber already.

@Map: No. Draw your own map.
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Vlynndar

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11 Four New Slots!
« Reply #219 on: April 01, 2009, 01:39:04 am »

Mental map is good enough, thanks :D

Maybe not extreme enough, but I stumble at the glittery patch on the wall. I'll keep carrying 'Neo'.

EDIT: Didn't see your post, muwahahaha. Though I think you might be able to manage before I disappear.
« Last Edit: April 01, 2009, 01:40:45 am by Vlynndar »
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

WorkerDrone

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11 Four New Slots!
« Reply #220 on: April 01, 2009, 01:53:21 am »

You won't go where Jackrabbit went. Just a pile of rubble. The orb transported him there. He has the orb. No orb for you.

YOU ARE DEAD. DEAD. DEAD-

Wait, wrong song.

Just use the tunnel. And >Insert evil laughter here< No action upon entrance into the RTD. Sorry. Good thing to. I was hoping no one fucked up with 'Neo' like they did with everything else.

Seriously guys, start rolling 4's and 5's. Its sad when I have to resist from writing REAL Epic Fails.
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Vlynndar

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11 Four New Slots!
« Reply #221 on: April 01, 2009, 02:50:51 am »

Ah, the orb was the portal. I see.

I'll then take my way through the tunnel as well. I greet the skeleton in a friendly way as I leave.

EDIT:
Quote from: Original message
Ah, the orb was the portal. I see.

I'll then take my waay thgough the tunnel sa ewll.I greet the skeleton in a friendly way as I leave.

Seems the drunkenness rubs off.
« Last Edit: April 01, 2009, 03:02:52 am by Vlynndar »
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jackrabbit

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11 Four New Slots!
« Reply #222 on: April 01, 2009, 03:15:12 am »

Ah, the orb was the portal. I see.


Also, I can turn day to night but not the other way around.
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Vlynndar

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11 Four New Slots!
« Reply #223 on: April 01, 2009, 03:33:56 am »

Ah, the orb was the portal. I see.


Also, I can turn day to night but not the other way around.

I did get that bit. Could be fun.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jackrabbit

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Re: Countdown To Damnation; WorkerDrone's RTD: Turn 11 Four New Slots!
« Reply #224 on: April 01, 2009, 03:37:02 am »

Ho yes.
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