Turn 11:Flint:
Roll: 3
You mutter a quick apology, and notice your arm is glow much brighter then before. It starts to blind you in fact, and then dies down. You notice that your shoulder is starting to turn blue, so you surmise that...the glow means something bad.
Vlynndar:
Roll: 3
You menacingly propose what's going to happen if any of them run away, or fail to be a good splint. Most do in fact cower and retreat, but you manage to grab one anyway. You make your way over to 'Neo' and offer him help.
Dwarfaholic:
Roll: 3
Frustrated with little success in getting your minions under control, you finally get them into doing something useful. A group of them leave and exit into the ONE tunnel. At least they won't get lost.
Meanwhile, you practice one of your 'dark spells' on a random minion, knowing that you have dozens more at any rate. The minion spasms and gasps, and then stands rigid. It seems you've paralyzed it.
Neo:
Roll: 1
You fail to melt your way into the cliff-face. Instead you melt your way THROUGH the cliff face, falling down to the ground!
You splatter onto the ground, disorganized, but not dead. You haphazardly collect yourself, while what little sensory you have left notes that you are on a grassy plain, and their are lights in the distance.
Jackrabbit:
Roll: 2
You attempt to pray to a God of Darkness, but for some reason nobody answers. Its only after several minutes that you understand the fact that THERE IS NO GOD OF DARKNESS.
Emperor_Jonathan:
Roll: 6
In good respect to Flint's apology, you too say your sorry. With intent on helping Flint, you notice he doesn't look well, and the blue affliction is spreading from his arm. You look around, and notice something in the remains of the little blue peoples village. You pick it up and hoping it'll do something, put the strange bead on Flint's arm. The blue affliction starts to rapidly retreat into the bead, and finally vanish. The bead vanishes before you reobtain it.
NPC's:
'Neo':
With help from Vlynndar, Neo's arm is SOMEHOW splinted with a minion. He still doesn't look to good, but you think he'll get better, you knock him out with a light punch, and drag him over your shoulder to deal with later.
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Status:
Neo:
In Pillar Chamber. Magma Elemental*. (Has learned movement) Basic Earth Magic. (Cillia), In Disarray -1 to next roll
JackRabbit:
Wearing Black Attire, In Grand Hall. Darkness Magic. Novice Debater. Slightly Faded. Orb of Twilight.
Vlynndar:
In Pillar Chamber. Wearing Kilt. VERY DRUNK Scotsmen. Medical Skill. 'Neo'.
Dwarfaholic:
Wearing Black Armour. Overlord (Various unknown abilities.) Has Minions. Unholy Sword of G'ruth. In Pillar Chamber. Martial Arts. Persuader. Darkness Layer. You are being 'watched'. You are also being watched by G'ruth, though the other force your not too sure of. Magic+1
Flint:
Wearing Begger Attire, Wielding Giant Screwdriver, In Pillar Chamber. Conjuration Magic. Light Wound. Bleeding.
Emperor_Jonathan:
Naked, Wielding Katana. In Pillar Chamber. NINJA-BESERKER!!!. Burned. Calmed Down. (Temporary effect. You can still get angry.)
NPC's:
'Neo':
Naked, Wearing Dark Stone Gauntlet. Splinted Arm. In Serious Pain. Basic Earth Magic.
Minions:
Outside on cliffface, overlooking strange lands. Others with Dwarfoholic.
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What will our heroes do with 'Neo'?
Will they finally leave the cavern to the world around them?
WHERE THE HELL IS JACKRABBIT ANYWAY?