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Author Topic: The Roguelike Development Megathread  (Read 245516 times)

Skyrunner

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Re: The Roguelike Development Megathread
« Reply #915 on: February 06, 2013, 09:00:53 am »

Not skype, but I did see a roguelike collab (coordinated on threads and weekly IRC chats) that went somewhere, but it foundered and died. 100C.

The main problem was, of course, too high idea-man to programmer/artist ratio.
« Last Edit: February 06, 2013, 09:05:51 am by Skyrunner »
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Anvilfolk

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Re: The Roguelike Development Megathread
« Reply #916 on: February 06, 2013, 09:20:58 am »

Hahahahah! I figure there are enough programmers in this forum to make something work. The problem would be getting them all working on one project and not THEIR project :)

Skyrunner

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Re: The Roguelike Development Megathread
« Reply #917 on: February 06, 2013, 10:02:19 am »

And that's why companies have to bribe programmers with money to make them work.
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #918 on: February 20, 2013, 01:22:20 am »

Hi, I was attempting to get PDcurses to work again and found out that it's quite old and doesn't have support for windows 7. Instead of finding a workaround for a dead library, I thought I should find a new one. I did a small amount of research and thought that ncurses might be a good alternative.

I am looking to create a small, very basic game that displays a map and allows a character to move around the screen with user input. Can you guys recommend any libraries that could do this and replace PDcurses?
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Skyrunner

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Re: The Roguelike Development Megathread
« Reply #919 on: February 20, 2013, 01:26:36 am »

... libtcod? :P

It's what I use. People do say that it's not a library that's well designed in terms of usability.
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #920 on: February 20, 2013, 08:58:42 am »

Hmm, I thought I used that once. I thought it was only for like text based games or something strange like that, I'll go look it up right now. What's appearently so bad about it's usability?
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Skyrunner

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Re: The Roguelike Development Megathread
« Reply #921 on: February 20, 2013, 09:06:43 am »

It's an ASCII library, though you can retro fit it to have tiles like DF.
It's function-based, and smells more like C than C++ for the C++ version of it. The person who made it made good functions, but they're a bit hard to use. For example, the printRect(), print(), and a few other functions aren't intuitive.

I think it's pretty good, though.
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postal83

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Re: The Roguelike Development Megathread
« Reply #922 on: February 20, 2013, 10:53:55 am »

Hi, I was attempting to get PDcurses to work again and found out that it's quite old and doesn't have support for windows 7. Instead of finding a workaround for a dead library, I thought I should find a new one. I did a small amount of research and thought that ncurses might be a good alternative.

Hmm.. I use PDcurses pretty much exclusively and I'm on Windows7.  I haven't had any issues.  Granted, it is old, but it's a library that I'm really comfortable using plus its very portable.

It would be nice if there was a more modern library.  At one point I thought about making a curses type library under SDL using the same principles as curses but was graphically oriented instead of using the console.
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Skyrunner

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Re: The Roguelike Development Megathread
« Reply #923 on: February 20, 2013, 10:55:27 am »

What are the general principles of curses? O.o
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #924 on: February 20, 2013, 02:11:45 pm »

Well my problem with PDCurses is that it doesn't compile the .a file. It gives some errors about it not finding things. It might have been that the Program Files folder is technically read-only, but I can't find a way to fix that since it just re-enables it after I disable it.


EDIT: I decided to throw it in my documents rather than program files and it worked. Back on the PDcurses saddle I guess!
« Last Edit: February 20, 2013, 10:05:41 pm by Hippoman »
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postal83

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Re: The Roguelike Development Megathread
« Reply #925 on: February 27, 2013, 12:29:33 pm »

Anyone thinking about doing the 7DRL 2013?  It starts up in a few weeks.  I'm thinking about giving it a shot.  I never seem to finish one, so maybe this will force me to :P
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #926 on: May 17, 2013, 07:13:43 pm »

Hello, I was looking to start programming, at least a little bit now that I understand classes and polymorphism and other such things a lot better. I was wondering if anyone could recommend a good Library to use for C++.
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quinnr

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Re: The Roguelike Development Megathread
« Reply #927 on: May 17, 2013, 07:19:03 pm »

Hello, I was looking to start programming, at least a little bit now that I understand classes and polymorphism and other such things a lot better. I was wondering if anyone could recommend a good Library to use for C++.

I've started using libtcod for Python, I think a C++ version exists. It's pretty neat!

Also so happy this popped back up, I just started programming a roguelike last week. It'll be a really long time before it's awesome and playable, but this thread is nice.
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #928 on: May 17, 2013, 07:33:44 pm »

libtcod, that's the one I remember. Didn't know there was a C++ version!
Also I would love for you to tell me all about your roguelike. I'm new to the development process and I really have no idea where to start!
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quinnr

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Re: The Roguelike Development Megathread
« Reply #929 on: May 17, 2013, 08:04:32 pm »

libtcod, that's the one I remember. Didn't know there was a C++ version!
Also I would love for you to tell me all about your roguelike. I'm new to the development process and I really have no idea where to start!

This is actually my first project bigger than something small (to solve problems or compute data from a game or stuff). I am following a tutorial to start to see how all the little parts come together to make something big...
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