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Author Topic: The Roguelike Development Megathread  (Read 247257 times)

Nistenf

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Re: The Roguelike Development Megathread
« Reply #615 on: December 23, 2010, 01:26:03 pm »

I've been following an online C# tutorial lately, didn't finish it, but I want to make a little roguelike for learning with something funnier. I have Visual C# Express, how should I start? What libraries do you recommend? And how should I start coding?
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freeformschooler

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Re: The Roguelike Development Megathread
« Reply #616 on: December 23, 2010, 01:43:15 pm »

I've been following an online C# tutorial lately, didn't finish it, but I want to make a little roguelike for learning with something funnier. I have Visual C# Express, how should I start? What libraries do you recommend? And how should I start coding?

1) Don't expect perfect cross-platform compatability.
2) Use CSharp curses. Or something similar.
3) DEFINITELY look at all of the "general" tutorials on Roguebasin. They apply to all Roguelike development, but to languages such as c# too.
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Virex

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Re: The Roguelike Development Megathread
« Reply #617 on: December 23, 2010, 02:42:16 pm »

Just posting here to say that I finally managed to get the Lisp bindings for libtcod to work! (Next time I try to do something like this, I'll chose a language with proper documentation...)
Anyhow, I don't suppose anyone can give me any pointers on resources on using functional languages to program a roguelike?
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Hippoman

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Shrugging Khan

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Re: The Roguelike Development Megathread
« Reply #621 on: December 26, 2010, 01:49:49 pm »

Sha-shucks!

I've been reading through a lot of stuff on the various languages and tools, but I haven't really gotten anywhere except for adjusting my goals to what's realistic.

I am, however, utterly undecided whether I should use an application or learn a simple language straightways. Unity seems pretty good after all, but I've so far been unable to find some open source project to take structural inspiration from. The lack of / difficulty of finding resources like textures and snippets of pre-made code is also somewhat irritating. Having absolutely nothing but a blank project to work with doesn't make it easy.

Then again, coding from scratch will hardly be easier.

All I want to do is make an open-world 3D crawler; but apparently the internet doesn't want to share its knowledge on the subject with me  :o
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Mipe

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Re: The Roguelike Development Megathread
« Reply #622 on: December 27, 2010, 02:18:38 am »

Start with abstracted ASCII roguelike. Ding! No more worries about textures and whatsnot. Also, you get to compete with Toady for the most user-unfriendly interface.

Pick a programming language of choice, follow that ASCII roguelike tutorial for start. Don't spend too much time on it, just to get the "feel". Make a character first, then movement and finally the map. Then you may want to try various open world implementations - but I can tell you that part is going to be very challenging. When should out-of-sight entities update, if you want the world to live and breathe?

Start small, I say, then build on.
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Kitsunin

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Re: The Roguelike Development Megathread
« Reply #623 on: December 27, 2010, 02:32:42 am »

I don't know a lot of stuff about programming and such, but if you want something 3D, pretty much definitely use an already made engine, UT3 or Unity, Unity is probably better since it already uses C++, so the knowledge could come in handy elsewhere, I think.

I have never seen a 3D game made from scratch except by big companies, and you can do pretty much anything with the UDK or Unity, nothing really professional has been done in Unity (That I know of?) but there's definitely the potential!

And again, I probably know less about this stuff than you, I've only read a few pages about C++ and Java, but that just seems to be the way it goes...
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The13thRonin

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Re: The Roguelike Development Megathread
« Reply #624 on: December 31, 2010, 08:38:44 am »

I am very interested in learning how to code and making a very, very basic roguelike to 'learn the ropes'. I'm a fast learner but I know NOTHING as of now and I work best with people.

I was wondering if anyone would be willing to get over IRC/MSN/whatever with me and walk me through the basics... You know... Mentor me a bit... Thought it'd be worth asking...
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #625 on: December 31, 2010, 11:30:05 am »

I am very interested in learning how to code and making a very, very basic roguelike to 'learn the ropes'. I'm a fast learner but I know NOTHING as of now and I work best with people.

I was wondering if anyone would be willing to get over IRC/MSN/whatever with me and walk me through the basics... You know... Mentor me a bit... Thought it'd be worth asking...

Lucky bastard. I've tried the same thing. Cept I'm a terrible student and can't learn without a teacher.
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Nistenf

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Re: The Roguelike Development Megathread
« Reply #626 on: December 31, 2010, 11:31:33 am »

Well that interests me too. If someone agrees to help us maybe we can get on an IRC channel or something
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Virex

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Re: The Roguelike Development Megathread
« Reply #627 on: December 31, 2010, 12:30:38 pm »

While I'm not exactly well-versed in programming, I should be able to get you guys up to steam on the basics. However, I'm on European time and usually only available late in the evening, so I don't know how viable it would be for you guys.


As for the language, most Algol-like languages are pretty similar when it comes to the basics, but since I haven't worked with pointers intensively, I don't know how useful I'd be to those who'd want to work with C, C++ or Fortran. I could probably manage but I'd need to read up a bit. Languages like Haskell, smalltalk or Fort are going to take even longer since they don't look the slightest like Algol.
« Last Edit: December 31, 2010, 12:32:19 pm by Virex »
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #628 on: December 31, 2010, 05:13:06 pm »

Well that interests me too. If someone agrees to help us maybe we can get on an IRC channel or something

IRC channel sounds great!
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The13thRonin

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Re: The Roguelike Development Megathread
« Reply #629 on: January 01, 2011, 02:25:40 am »

While I'm not exactly well-versed in programming, I should be able to get you guys up to steam on the basics. However, I'm on European time and usually only available late in the evening, so I don't know how viable it would be for you guys.


As for the language, most Algol-like languages are pretty similar when it comes to the basics, but since I haven't worked with pointers intensively, I don't know how useful I'd be to those who'd want to work with C, C++ or Fortran. I could probably manage but I'd need to read up a bit. Languages like Haskell, smalltalk or Fort are going to take even longer since they don't look the slightest like Algol.

Ping me when you're online and we'll make an IRC room and chat.
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