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Author Topic: The Roguelike Development Megathread  (Read 245602 times)

Hippoman

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Re: The Roguelike Development Megathread
« Reply #600 on: December 13, 2010, 07:44:52 pm »

I've not seen any good C++ tutorials, but the documentation has plenty of examples. A good start would be this page for setting it up and getting a hello world program running.

Could you help through MSN? I have some major questions that are impeding my work.
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Shrugging Khan

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Re: The Roguelike Development Megathread
« Reply #601 on: December 13, 2010, 07:53:38 pm »

I'm fidgeting around with unity right now, and while I still have a crapload to learn (Java, for one), I really feel I ought to just take some else's project as an example and dissect it until I understand a little better how to put something together with the programme.

Can someone link me to something I'd be able and allowed to butcher in Unity?
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Nistenf

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Re: The Roguelike Development Megathread
« Reply #602 on: December 13, 2010, 08:05:17 pm »

Great thread, really.
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Mephisto

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Re: The Roguelike Development Megathread
« Reply #603 on: December 13, 2010, 09:30:34 pm »

Unity really looks like overkill if you're making a roguelike.
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Shrugging Khan

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Re: The Roguelike Development Megathread
« Reply #604 on: December 14, 2010, 04:22:00 am »

Well well...but to make a 3D rougelike offers nice possibilities for the z-axis.
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Andir

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Re: The Roguelike Development Megathread
« Reply #605 on: December 14, 2010, 05:12:35 am »

Well well...but to make a 3D rougelike offers nice possibilities for the z-axis.
I say go for it.  Getting sick of countless Ascii 2D roguelikes.  (Except, make it less rougelike and more roguelike unless you really like red.)
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Xegeth

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Re: The Roguelike Development Megathread
« Reply #606 on: December 14, 2010, 08:11:09 am »

I've not seen any good C++ tutorials, but the documentation has plenty of examples. A good start would be this page for setting it up and getting a hello world program running.

Could you help through MSN? I have some major questions that are impeding my work.

I've not got MSN, but you could send me a PM if you want.
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #607 on: December 14, 2010, 04:51:13 pm »

I've not seen any good C++ tutorials, but the documentation has plenty of examples. A good start would be this page for setting it up and getting a hello world program running.

Could you help through MSN? I have some major questions that are impeding my work.

I've not got MSN, but you could send me a PM if you want.
That might be a bit hard. But anyway, basically with that documentation you gave me, I have no idea how to add in different commands. I cannot compile anything but the basic hello world.
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Shrugging Khan

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Re: The Roguelike Development Megathread
« Reply #608 on: December 15, 2010, 02:23:40 pm »

Well well...but to make a 3D rougelike offers nice possibilities for the z-axis.
I say go for it.  Getting sick of countless Ascii 2D roguelikes.  (Except, make it less rougelike and more roguelike unless you really like red.)
Can't do colours without at least mentioning red.

Anyways, I'm still where I left off. I need someone else's butcher-able, dissect-able, legal-to-take-apart-and-look-at-the-parts Unity Project, so I can get some perspective on how to structure the damned thing.

Something? Anyone?


edit: and don't point at the example projects on the unity homepage - those are all iphone games.
« Last Edit: December 15, 2010, 05:42:25 pm by Shrugging Khan »
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Not a troll, not some basement-dwelling neckbeard, but indeed a hateful, rude little person. On the internet.
I'm actually quite nice IRL, but you people have to pay the price for that.

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Mephisto

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Re: The Roguelike Development Megathread
« Reply #609 on: December 16, 2010, 10:15:18 am »

Roguelike projects in Unity:
one
two

Whether they include the source or not, I don't know.
« Last Edit: December 18, 2010, 09:15:45 pm by Mephisto »
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #610 on: December 18, 2010, 09:10:06 pm »

"firstrl - Debug" uses an invalid compiler. Probably the toolchain path within the compiler options is not setup correctly?! Skipping...
Nothing to be done.

How do I fix this?
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Xegeth

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Re: The Roguelike Development Megathread
« Reply #611 on: December 19, 2010, 04:13:53 am »

Do you have MinGW installed?
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #612 on: December 19, 2010, 09:57:02 am »

As far as I know.
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Xegeth

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Re: The Roguelike Development Megathread
« Reply #613 on: December 19, 2010, 10:15:45 am »

If you open settings, compiler and debugger and then toolchain executables, you should see a field for the compiler's installation directory. Does it have the correct folder?
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #614 on: December 19, 2010, 11:55:02 am »

If you open settings, compiler and debugger and then toolchain executables, you should see a field for the compiler's installation directory. Does it have the correct folder?

ah, it was going to C drive. I have it on D drive. Thanks!
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