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Author Topic: The Roguelike Development Megathread  (Read 245604 times)

Rsugar

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Re: The Roguelike Development Megathread
« Reply #585 on: July 15, 2010, 05:11:26 pm »

bumpety bump

chiming in about my new project: Arrowhead, which I started coding yesterday! Babby's first real attempt at RL coding.
Explore the wonders of a pristine mountain range on an earth-like planet far from Sol, mine for ore and minerals, shoot innocent creatures (including animals brought in to populate the world from earth, like bunny rabbits and cows!), butcher and eat them, build a home in a cave, and generally explore with no real threat to your health, aside from falling to your demise because you scaled a cliff incorrectly or froze to death! Buy a housing unit in the small rural Colony of Arrowhead, purchase food at the supermarket, guns at the weapon shop, mountain and mining gear at shops too! Have fun and explore a pretty non-hostile environment (in the summer!) or test yourself and go exploring the fridgid Arrowhead Range during the coldness of winter!


I've been planning this game out for years, and finally decided to start coding it. Wish me luck  :D

Coding in c++ with libtcod and sdl
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CapnMikey

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Re: The Roguelike Development Megathread
« Reply #586 on: August 11, 2010, 08:35:49 am »

Weeell?  How goes project Arrowhead?  The answer better be, "First release in one month!" and not, "Ack, I've been so busy with <real life events> that I couldn't work on it much :("

 >:(
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madk

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Re: The Roguelike Development Megathread
« Reply #587 on: September 26, 2010, 07:18:13 pm »

I'm making a highly complex and detailed post-apocalyptic survival rougelike/strategy game. It's basically a DF in a totally different setting. Hopefully I'll end up finishing it.

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Hippoman

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Re: The Roguelike Development Megathread
« Reply #588 on: December 05, 2010, 04:10:34 pm »

Could anyone help me install pdcurses or something onto code::blocks?
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Xegeth

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Re: The Roguelike Development Megathread
« Reply #589 on: December 06, 2010, 07:14:02 am »

Could anyone help me install pdcurses or something onto code::blocks?

I've never used pdcurses, but I'd expect that once you've extracted it you would add its folder to the search directories tab of build options, and add pdcurses.lib in the linker settings tab.
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #590 on: December 06, 2010, 04:55:42 pm »

What do you use?
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Xegeth

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Re: The Roguelike Development Megathread
« Reply #591 on: December 06, 2010, 05:19:41 pm »

I usually use libtcod. The documentation on its website gives full instructions for compiling with it if you want to try it.
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #592 on: December 06, 2010, 07:03:35 pm »

What is it good for? Does it allow graphics or only ASCII?

I know these should be easily answered somewhere, but right now I need to go so I can't check.
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inteuniso

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Re: The Roguelike Development Megathread
« Reply #593 on: December 06, 2010, 07:33:54 pm »

I'm currently learning Java right now in a high school class. Will I be able to viably code games with my (albeit basic) skills I learn from the course?
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Virex

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Re: The Roguelike Development Megathread
« Reply #594 on: December 06, 2010, 07:55:48 pm »

Most definitely yes, though you'll have to be prepared to do a lot of original research or you'll be making things hard on yourself (they won't tell you about the fact that for example Hash tables or sorting algorithms are already built in, which will really, really help you). Learn to use Java's documentation first and foremost. (Of course it's always goof to program the solutions yourself for didactic reasons, but you'll have to accept that in such a case you spend a lot of time on a suboptimal solution)
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Xegeth

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Re: The Roguelike Development Megathread
« Reply #595 on: December 07, 2010, 02:28:20 am »

What is it good for? Does it allow graphics or only ASCII?

I know these should be easily answered somewhere, but right now I need to go so I can't check.

It only allows ASCII but it does have some other useful features like field of view and path finding.
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #596 on: December 07, 2010, 08:02:33 am »

Yep, I checked it out, downloaded it, and now I'm appearently using python. I'm following a tutorial and having trouble. Seeing as I know nothing of python. Are there any C/C++ tutorials?
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Xegeth

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Re: The Roguelike Development Megathread
« Reply #597 on: December 07, 2010, 09:22:36 am »

I've not seen any good C++ tutorials, but the documentation has plenty of examples. A good start would be this page for setting it up and getting a hello world program running.
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Hippoman

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Re: The Roguelike Development Megathread
« Reply #598 on: December 07, 2010, 08:44:22 pm »

Woo! i got it to work on code::blocks thanks to you!
My god, I've made it so far! I'll give up in no time, but atleast I got the library to work!
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DeKaFu

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Re: The Roguelike Development Megathread
« Reply #599 on: December 13, 2010, 05:08:09 pm »

Hey, I've been trying to get through the Terror in ASCII dungeon tutorial, but it expects you to download a zip file that's not saved on the archive.

Is there anywhere I could still get it?
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