I've been a game creator enthusiast for some time now. Experimented and tried learning Flash at the same time to make a game for Kongregate.com, experimented with RPGMakerVX and got a game working, running, and got fairly far in to the creation process to only be stopped by Program Limitations due to file size and how it handled it.
I've been wanting to learn a language for a very long time now because I can't rely on a Game Maker, even though its quite easy, and a lot of fun actually, but I need to just stop putting it off and apply what I know to learning more. I love Roguelikes very much so, they fill a void for Hardcore RPG's that a lot of time Devloper's don't want to make. I don't mean RPG's like Mass Effect or Final Fantasy, though I love those and had strived to make a FF style game with RPGMakerVX, RL's fill that void. I got games like Dungeons of Dredmor and NeverWinter Nights... but again, doesn't QUITE fill that void, though they are very satisfying. Roguelikes fill that hardcore, RPG, D&D, tabletop type feeling. Granted, not all Roguelikes give me that satisfaction, but the History behind RL's derive in some part to D&D and Tabletop.
Thanks to this thread, I found a bit more hope in starting to develop my own Roguelikes. I do plan to try and bring RL's to the masses though, not just around PC crowds and die hard RL fans. Thank's for this thread, I plan to spend many late nights and drink lots of caffeine in the coming day's.
-Brad