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Author Topic: Need challenge  (Read 1790 times)

mendonca

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Re: Need challenge
« Reply #15 on: January 23, 2009, 10:27:24 am »

One good one for me is going for the above ground fortress.

Embark on a 5x5 or bigger map, get all your stone from an open-cast quarry far from the town centre, only use blocks for construction and proceed to build a city!

I find this fun even with invaders turned off, it can take years to get anything of note, your ramshackle huts turn in to two storey houses, and if you can stick it far enough you can evolve the site in to a 7 storey castle with different 'quarters' to the city .. metalworking, clothing, food etc.

Suppose you could even mod this to play as humans ...
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NewMartianEmperor

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Re: Need challenge
« Reply #16 on: January 24, 2009, 12:05:19 am »

You can, add the tag [CIV_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder to underneath the part for humans. I think you have to remove it from the dwarves though.
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Zruty

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Re: Need challenge
« Reply #17 on: January 24, 2009, 03:52:12 am »

I've built above-ground fortress once, it was fun. Only military was above-ground though. I like the idea too :)

Anyway, all suggestions fall into several categories:
1) Embark somewhere where no sane dwarf would and survive.
2) Do not do some activities you normally do (farming, digging for home, fighting with weapons etc.)
3) Focus your settlement on producing huge amounts of some resource for sale.
4) Focus your settlement on implementing some huge (and usually useless) architectural project.

I don't quite like 1 and 2, and I've already done variations of 3 and 4...
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CobaltKobold

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Re: Need challenge
« Reply #18 on: January 24, 2009, 03:58:17 am »

You can, add the tag [CIV_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder to underneath the part for humans. I think you have to remove it from the dwarves though.
No. You just ha'e to pay attention to which civ you're embarking from if you ha'e multiple controllables.
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Maggarg - Eater of chicke

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Re: Need challenge
« Reply #19 on: January 24, 2009, 05:14:30 am »

Start up a small, isolated fortress on the same map as this big successful one.
Fill it with useless weirdoes and make them survive.
The catch is that after entering it, they may never see daylight again.
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Ametsala

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Re: Need challenge
« Reply #20 on: January 24, 2009, 05:45:29 am »

1) Embark somewhere where no sane dwarf would and survive.

Umm.. What's this sane dwarf you're talking about?  ???

Anyway. Embarking in a haunted/terrifying area is not really difficult, especially if you give your original 7 some skill in wrestling (and axedwarf for the woodcutter). They'll learn the other stuff quick enough, expect for the smithing skills.
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DennyTom

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Re: Need challenge
« Reply #21 on: January 24, 2009, 06:23:29 am »

There is one thing I would love to see.

Hanging underground fortress. Build nothing aboveground, carve your whole fortress in ball shape underground, then remove almost all mass above it, so it is hanging only on few collums (bonus points if not vertical). When your fortress is big enough, then mine out everything under it. So you will have hollow world and from ceiling will be hanging your fortress.
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Glacies

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Re: Need challenge
« Reply #22 on: January 24, 2009, 10:32:14 am »

Start a new fortress with a mod that adds a half-dozen seigers. The orcs, goblin family and bugbears are all good candidates.

Zruty

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Re: Need challenge
« Reply #23 on: January 24, 2009, 12:13:25 pm »

Umm.. What's this sane dwarf you're talking about?
He-he, my fault :) That's actually an idea. What about creating a bloodthirsty clan of warrior dwarves? The ones that are all happy to die, the only thing they care about is dying honestly. Possibly, taken away as much adversaries as possible.
And yes, make regular sacrifices to Armok, with prisoners of war, cats and dwarves.

This has potential, hmm...
So much for my peaceful attitude though :)
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Garky

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Re: Need challenge
« Reply #24 on: January 27, 2009, 05:12:18 pm »

The megaproject / challenge I'm working on currently is one I thought up on the embark screen; I call it "The Ill Omen", named after the chunk of Illmenite I chose as my cursed object. The basic premise is that your mountainhome accidentally unearthed a powerful cursed object, and your dwarves are tasked with removing it, containing it, and protecting it from falling into the wrong hands. What makes this challenging is that containing the power of said object requires green glass, lots of it. More than 90% of my fortress is all above ground green glass constructions, and I just topped the 10000 glass block mark recently, not quite done yet.

The rules I set for myself were:
No traps or war pets, soldiers only for defense.
The corrupting power of the artifact begins spreading immediately, meaning you have to forego basic dwarf necessities at first while you build a containment chamber.
Nearly every feature of the fortress must be above ground and made of green glass block; incredible amounts of glass is required to disperse the energy.

Putting a little imagination into it made the whole experience much more interesting for me. I was considering chronicling the whole experience and posting on these boards, but never took the time to do it.
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