Hello!
Thank you for your interest.
The game is currently going through Winter 1055. With large food stocks and also some repeat commands for trading goods for the elves, I can actually leave it alone for a while.
The elves do good trade with me, but I don't get a representative at this site. So no ordering interesting wood. Actually, Elven trade failed in 1054 since I didn't know they disliked clear glass (^_^;;
Other than that, the anvil is already bringing in a large profit, and either the humans or the dwarves (I keep forgetting which) have changed to sending ONLY the items I ordered. Nothing else. No food, no cloth, nothing. Just the things I ordered.
On my side of the bargain, I am currently concentrating on crafts as I have a lot of the weird metal bars lying around. However, for 1053, the dwarves had mentioned in 1052 they were interested in short swords, so I had hurried to produce some short swords which I was then able to sell for a good profit (the humans ordered goblets for 1054 with which I also complied).
I still haven't had a real chance to relieve the workload of my dwarves. It seems that immigration stops at 10 if population cap is 5. I had the feeling in my previous fortress, but because of the many deaths there, it was not really something for sure. Now, with no deaths and no dwarven births, the number seems certain.
Speaking of reproduction, I still don't have any married couples. However, I have another set of lovers (because there is no announcement, I can't say precisely when they came together), so, hopefully, there will be some good news in the future.
I do have the feeling that power makes sexy for dwarves, though. The first couple involves Erith, my fortress leader and bookkeeper. Her boyfriend has now become my first legendary in 1054 as a legendary miner. The second couple involves Litast, my fortress broker and manager. By now, I have two Legendary Engravers, one Legendary Miner and one Legendary Woodcutter. I take special pride in the fact that Litast has become a legendary engraver and not a legendary appraiser/trader.
My cats are slowly breeding and are a healthy population. However, I do have an animal problem - the donkeys are breeding like madness. I am not sure, but I think I had only one donkey, but that one took advantage of the caravans, it seems... Currently, I have about 126 animals of which 60 are donkeys!! - And the butcher shop is actually not scheduled yet (^_^;;
I also solved the mystery about the alligator. It simply decided to lurk in one of the pools away from my site, so none of the merchants was able to reach it. I am considering trapping and taming it, but I am not sure whether I need a Dungeon Master for that.
Below the surface, building and engraving have increased in pace. Considering that 3x3 is a rather small location, I don't think I will be able to place a lot of nice housing on the surface, so I decided to give at least my first seven subterranean rooms. So I dug down again to the lowest level (just like the graves, but a different path/entrance) and dug out 4x5 rooms to use for bed rooms. Currently, 4 are ready and in use and I am delaying the rest a little bit as I placed a crafts workshop in one room there to get rid of all the stone.
Each dwarf has their private tomb and most tombs should have all the necessary item bearing furniture. I have been a bit negligent about putting statues in them, but I have so much rock now, that producing statues is no problem. In the corridor in front of the animal/visitor tomb, I have placed an additional masonry workshop to convert all the granite there into blocks (I have decided that granite makes a good material for most neutral building projects, including the streets in my fortress, so I need a lot of granite blocks).
One level above the graves and living quarters, the lowest level of the great temple is beginning to take shape and the plaza in front of it is nearing completion as far as engraving is concerned. Unfortunately, I seem to have picked a solitary swamp with no history whatsoever, so it is just fortress history events they engrave (T_T).
On the surface, I have built a street leading to the west border from my depot. I say street also to stress that it consists of floor constructions rather than roads, so I can place other things on it or change details of it easily (each tile is a separate building and thus can be manipulated separately).
Unfortunately, production of Alder Blocks has been rather slow, so the construction of the Dragon Tooth Inn is still not getting anywhere (T_T)
I have started building an olivine block hut around the entrance to the living quarters (after all, green is supposed to mark such regions :) :) :) ), using green glass portals for the entrance and serpentine blocks for the floor - but one side wall is still missing for lack of blocks. It is also to feature green glass windows to keep in the common flavor. Currently, my glassmakers are busy producing green glass blocks which I plan to use for the ceiling of that hut.
I really need to get things sped up about the Inn.
And I need to produce more blocks of different kinds so that I can finally relocate the workshops.
My road design is not ideal at some places (the Inn ended up bordering directly at its street and the entrance hut mentioned above is also placed a bit awkward), but there are no major glitches and with a little bit of design and though, I think I can improve those things I am not satisfied with.
Wood is definitely not a problem on this map. The regrowth rate is really huge, and now that I have laid down at least some traffic zones, I hope that even around my central areas, tree growth will be alright.
As for farming, I do have some rope reeds by now, but I have not yet built up a cloth making industry as it is currently not needed by the fortress.
Alcohol stocks are going up and down quite a lot, but as these things are pretty cheap, it becomes more and more an import affair.
To help with food stocking, I have increased my stockpiles a bit and also tried cooking food, but I simply do not have enough manpower right now to be sure that all the food gets transported before it spoils.
I am really curious about how the Temple will fare, though. It is definitely too great a design for just my 10 dwarves, so I hope I see those marriages soon (^_^;;
Well, this is how things are looking right now. As expected, not really much excitement here.
Deathworks
P.S.: Framerate (with Irfanview running in the background for screen captures) is currently at around 25 FPS, probably because of all the donkeys running around aimlessly.
EDIT!!I have uploaded captures of the local map for each spring at the map archive:
http://www.mkv25.net/dfma/map-4445-archwind