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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3669996 times)

powell

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Re: Future of the Fortress: List of Remaining Items
« Reply #11070 on: January 24, 2010, 07:06:59 pm »

I quote the 90-10/10-90 rule of programming:

The first ninety percent of the program will take ten percent of the development time, and the other ten percent of the program will consume the other ninety percent of the development time.

See you all in ten years! :P
That would apply if the rule didn't mean traditional programming teams as well as for a final release. This is an alpha.

So see you in 50 years for Version 1.

wouldn't be surprised
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Diablous

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Re: Future of the Fortress: List of Remaining Items
« Reply #11071 on: January 24, 2010, 07:09:21 pm »

I quote the 90-10/10-90 rule of programming:

The first ninety percent of the program will take ten percent of the development time, and the other ten percent of the program will consume the other ninety percent of the development time.

See you all in ten years! :P
That would apply if the rule didn't mean traditional programming teams as well as for a final release. This is an alpha.

So see you in 50 years for Version 1.

That is very optimistic, 90-10/10-90 rule be damned. DF is complex enough to defy that rule, I bet. I'd give it 75, at best.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #11072 on: January 24, 2010, 07:09:31 pm »

Actually while cats have a strong self righting mechanism (some more then others) it is more then possible for a cat to land on their side or back after falling.
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Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #11073 on: January 24, 2010, 07:16:50 pm »

It depends on the hight. To low and they cant turn around and to highthey break there bones. This said i want to see a cat fall from 2Z-levels unharmed.
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James.Denholm

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Re: Future of the Fortress: List of Remaining Items
« Reply #11074 on: January 24, 2010, 07:17:25 pm »

I quote the 90-10/10-90 rule of programming:

The first ninety percent of the program will take ten percent of the development time, and the other ten percent of the program will consume the other ninety percent of the development time.

See you all in ten years! :P
That would apply if the rule didn't mean traditional programming teams as well as for a final release. This is an alpha.

So see you in 50 years for Version 1.

That is very optimistic, 90-10/10-90 rule be damned. DF is complex enough to defy that rule, I bet. I'd give it 75, at best.

Ha, I was just joking. The thing that I worry about, though, is that he might get held up by the however-many-thousand questions that accumulated over Christmas. Read:

I've copied down the questions from reply ~8775 to ~9775, and I still need to get to 10937 as it stands.  So, it'll be a few days yet, but it is a work in progress.

Do you intend to answer the backlog of questions before or after the release? I'm not suggesting that before is better than after or vice versa, and please don't read into the question that I'm being cynical, rude, angry, tired, impatient, seductive, or any combination of the above. Totally neutral tone. Got my pokerface going and all.

Anyways.
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Qloos

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Re: Future of the Fortress: List of Remaining Items
« Reply #11075 on: January 24, 2010, 07:23:52 pm »

Yeah, seriously guys.  Stop asking questions.  You're delaying the release.  If you have a question between 9775 and  10937 go back and edit it out immediately for great justice. 
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #11076 on: January 24, 2010, 07:24:59 pm »

Especially stop asking questions that can be researched or that your actually not all that interested in knowing.
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Toady One

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Re: Future of the Fortress: List of Remaining Items
« Reply #11077 on: January 24, 2010, 07:26:30 pm »

I've copied them all down, and I intend to answer them in the next day or two, depending on how long it takes and how long I can work on it at once.  There are ~60 questions to answer that weren't already addressed within the thread.

The 40d17 release is nextish (I'll probably organize my notes first).  Then the merge will come at the end after that has been tested and worked out.

Totaku's estimates looked pretty good.  It's not like it's going to be out in a week or something, but it won't take forever either.  There really are a lot of requests and miscellaneous items that have accumulated over the last more-than-a-year (hundreds of them), and I've just got to order these and decide what must go in and what's out this time.
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Diablous

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Re: Future of the Fortress: List of Remaining Items
« Reply #11078 on: January 24, 2010, 07:29:02 pm »

I quote the 90-10/10-90 rule of programming:

The first ninety percent of the program will take ten percent of the development time, and the other ten percent of the program will consume the other ninety percent of the development time.

See you all in ten years! :P
That would apply if the rule didn't mean traditional programming teams as well as for a final release. This is an alpha.

So see you in 50 years for Version 1.

That is very optimistic, 90-10/10-90 rule be damned. DF is complex enough to defy that rule, I bet. I'd give it 75, at best.

Ha, I was just joking.
 

As was I. Maybe should have made it more obvious.  :D
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

SirPenguin

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Re: Future of the Fortress: List of Remaining Items
« Reply #11079 on: January 24, 2010, 07:39:05 pm »

There really are a lot of requests and miscellaneous items that have accumulated over the last more-than-a-year (hundreds of them), and I've just got to order these and decide what must go in and what's out this time.

I always wondered...what makes you honor one request over another? And where/how could someone even make such a request? Via donations or what?
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #11080 on: January 24, 2010, 07:41:09 pm »

My guess is if Toady himself thinks it is a worthwhile addition or at least a "Why not"
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Randall Octagonapus

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Re: Future of the Fortress: List of Remaining Items
« Reply #11081 on: January 24, 2010, 07:42:39 pm »

I quote the 90-10/10-90 rule of programming:

The first ninety percent of the program will take ten percent of the development time, and the other ten percent of the program will consume the other ninety percent of the development time.

See you all in ten years! :P
That would apply if the rule didn't mean traditional programming teams as well as for a final release. This is an alpha.

So see you in 50 years for Version 1.

That is very optimistic, 90-10/10-90 rule be damned. DF is complex enough to defy that rule, I bet. I'd give it 75, at best.

Ha, I was just joking. The thing that I worry about, though, is that he might get held up by the however-many-thousand questions that accumulated over Christmas. Read:

I've copied down the questions from reply ~8775 to ~9775, and I still need to get to 10937 as it stands.  So, it'll be a few days yet, but it is a work in progress.

Do you intend to answer the backlog of questions before or after the release? I'm not suggesting that before is better than after or vice versa, and please don't read into the question that I'm being cynical, rude, angry, tired, impatient, seductive, or any combination of the above. Totally neutral tone. Got my pokerface going and all.

Anyways.


yes I actually found it very seductive
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Zollarr

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Re: Future of the Fortress: List of Remaining Items
« Reply #11082 on: January 24, 2010, 07:44:28 pm »

so...close...

so...very...close...
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Toady One

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Re: Future of the Fortress: List of Remaining Items
« Reply #11083 on: January 24, 2010, 07:48:01 pm »

There really are a lot of requests and miscellaneous items that have accumulated over the last more-than-a-year (hundreds of them), and I've just got to order these and decide what must go in and what's out this time.

I always wondered...what makes you honor one request over another? And where/how could someone even make such a request? Via donations or what?

In email, messages, in this topic, wherever, though there's a moratorium now more or less, since I want to get the game out.  The criteria for what goes in and what doesn't is the same as anything else.  If something is quick and useful and I feel like doing it, it'll generally go in, though things are a bit weird now with the long release and the giant backlog.
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James.Denholm

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Re: Future of the Fortress: List of Remaining Items
« Reply #11084 on: January 24, 2010, 07:56:53 pm »

Note to self: To get Toady to answer your question immediatley, make it about questions.

It depends on the hight. To low and they cant turn around and to highthey break there bones. This said i want to see a cat fall from 2Z-levels unharmed.

...

Math time!

According to Wikipedia, the typical housecat has a mass between 4 and 5 kilograms, so let's assume 4.5 kilograms is the typical mass of our Dorf's cat. We know they don't seem to eat, so we don't need to take full/empty stomachs into the equation.

Let's assume that one Z level is around about 1.5 meters. Yes, I know that Toady hasn't given us any concrete figures on dimensions, and I think he said at one point that he dosen't really want to as that will cause all kinds of complications from the community, but we're going to have to make some assumptions. Sadly, real physics doesn't work on Z levels.

So we're talking about a three meter drop.

If we assume that the gravity works the same as normal, and that the planet has as much mass as our Earth, g should be about 9.8, and as v^2=u^2 + 2ax, where v is the final velocity, u is the initial velocity (here, zero), a is acceleration (here, 9.8 m/s^2 down), and x is the displacement (here, 3 meters down), the final velocity of this daring cat should be... the square root of 58.8 meters a second.

In other words, roughly 7.67 m/s, ignoring air resistance. So the cat's momentum is 34.51 kg m/s at impact.

Does anyone know the compressive strength of a cat's leg bone?
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.
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