As long as the Underground cannot become so vast as to make digging down to pockets impossible I guess holding back on ladders and ropes is viable.
Though allowing Stairs to be built straight down could also be a good placemat.
T_T
perhaps if ropes werent used in pathfinding calculations and dwarves wouldn't use them for normal movement, only if we specifically told them to use them.
That would be ideal but for the fact that we can't tell individual dorfs where to go, save for military ones. Otherwise you're basically talking about keeping them "locked" which as we know doesn't help when it comes to pathfinding.
well, think with me, you build a rope in an open space next to a floor, then with (q) you go into it's (P)ermissions menu and select a dwarf or a few or any, then you (a)dd a new task and select climb (d)own, or something. it may be a little clumsy, but it's the dwarven way
Okay, but then how are you going to select a dwarf or more than one and then make them go over if they aren't military? We don't have that kind of control.
That control setup would be fine in adventure mode and if you intend to use it like an airlock for military, that could work, but if you intend to use it in a high traffic area, it becomes extremely impratical.
AFAIK, even 'normal' movement requires pathfinding, so there is just no escaping the pathfinding issue.
A rope ladder seems like really bad news for high traffic anyway. You couldn't even lay down to let other guys go over you.
Lol, well yea, I would too.
I was using that as a hypothetical example to illustrate my point. Even though it would be inefficent and cause lag because of the chokepoint.
Well we already use multiple stairs for high traffic areas so if you had ladders dwarves used automatically but only one at a time you'd just need to build many.
No I meant to say Placemat
But Placeholder could have been a better word. Mostly I meant a temporary solution for a problem that will be fixed at a later date.
I have never heard placemat used like that. Placemat makes me think or that thing in front of a door to the house that's sort of like "here's where the house begins as if the door wasn't enough of a clue."
-now that I think about it if we were going to have a manual use rope ladder why not just make a manual use pit you can order dwarves into? With a little planning it would be easy enough to get a dwarf down to the flood to start building stairs up and if there's such immediate danger that they can't they probably wouldn't perform a job to climb the ladder either. For tall caverns the fall might be a problem but judging by the experiment screenshots you could find a safer drop.
but then we'd have hundreds of dogs, cats, horses, and cows waiting at the rope for it to *open* and making pathfinding calculations with our processors on their free time
He could just fix the pet door pathing bug, you know.
So you mean a big rewrite that's not like the "simpler" solutions we're discussing?
Yes. He can do something complex that will take a lot of work but make the game better. I expect he will. I expect that until the ladder item on the list is concluded we won't shut up about ways he could get the game out to us faster.
He could just fix the pet door pathing bug, you know.
Toady has said that it would require the pathing rewrite to do this.
I'd like to see the quote. The bug is rooted in the current pathing system, yes, but it should be possible to hack in some kind of quick fix, like a cooldown timer on pet pathing requests.
Do you think you could do away with the simplified pathfinding if you just made them stand around for a bit if they had their path interrupted twice in a row?